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Wind Cyborg
(Eliza)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 4-STAR
TYPE: Attack
HOW TO GET: Mystical Scroll, Temple of Wishes, Wind Scroll, Legendary Scroll
GOOD FOR: PvP in General
SUMMONERS WAR ADVANCE GUIDES
ELIZA SKILLS
Skillups Needed: 10 (Use Family Skillups)
Flying Kick: Attacks the enemy to decrease the Defense for 2 turns with a 50% chance.
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Damage +5%
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Damage +5%
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Effect Rate +10%
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Damage +15%
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Effect Rate +15%
Multiplier: 3.8*{ATK}
Crescent Kick: Attacks the enemy to deal damage that ignores all damage reduction effects. The target defeated by this attack cannot be revived during the battle. (Reusable in 4
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Damage +5%
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Damage +5%
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Damage +10%
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Damage +10%
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Cooltime Turn -1
Multiplier: 6.0*{ATK}
Self Repair (Passive): Recovers your HP by 20% if you gain a turn while having 50% or below HP. Increases the damage by up to 75% according to your HP condition if you attack the enemy while having more than 50% HP. [Automatic Effect]
Multiplier: NONE
Leader Skill: Increase the Attack Speed of ally monsters in Guild Content by 24%.
ELIZA RUNES / BUILDS
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game.
STRENGTHS/WEAKNESSES
Strengths:
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The Wind Cyborg, Eliza is a strong sustain DPS in Summoners War!
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She is great against revive monsters with her 2nd skill.
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Her passive heals or increases damage depending on her health.
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Her skills aren't reliant on ATK vs Opponents ATK like her sisters.
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She has a speed leader skill.
Weakness:
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She's the squishiest of her sisters.
RANKING
GB10/GAH (3/10): She is not recommended in Giants.
DB10/DAH (0/10): She is not recommended in Dragons.
NB10/NAH (0/10): She lacks multi hits to break through the Boss's shield.
SB10/SAH (0/10): She is not recommended in Spiritual Realm.
SF10/SFAH (0/10): She is not recommended in Steel Fortress.
PC10/PCAH (0/10): She is not recommended in Punisher Crypt.
ToA (1/10): She isn't very useful here.
Rift of Worlds (1/10): She's not recommended here.
Labyrinth (1/10): She is not recommended in in Lab.
Dimensional Hole (1/10): She is not recommended in here.
Arena (4/10): You generally want AoE cleave teams to farm arena.
Guild Wars (9/10): She is an excellent monster against revive monsters. She can also last in long fights if she has enough tankiness.
RTA (8/10): She's very useful for damage, set up, sustain, and anti-revive.