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Water Puppeteer
(Zibala)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: SUPPORT
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: PvP in General
VIDEO GUIDE
ZIBALA SKILLS
Skillups Needed: 10 (Use Devilmons)
Horse Rider Puppet: Attacks the enemy and increases your Attack Bar by 20%.
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Damage +5%
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Damage +5%
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Damage +5%
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Damage +5%
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Damage +5%
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Damage +10%
Multiplier: 3.8*{ATK}
Improvise: Decreases the skill cooldown time of the ally target by 1 turn and increases the Attack Speed for 1 turn. In addition, increase the ally's Attack Bar by 50%. (Reusable in 5 turns).
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Cooltime Turn -1
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Cooltime Turn -1
Multiplier: none
Magical Time: Attacks all enemies to increase their skill cooldown time by 1 turn each and freezes them for 1 turn. (Reusable in 5 turns).
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Damage +20%
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Cooltime Turn -1
Multiplier: 5.2*{ATK}
Leader Skill: Increase the Accuracy of ally monsters by 41%.
ZIBALA RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
ZIBALA BUILDS / STRATEGY
Zibala Build Tips
She should be built tanky with good accuracy. She's a great support to help boost up your team.
As you progress into the late game you'll need to add more speed over time to really insure you and your team gets more turn than your opponenets.
Recommended Artifacts:
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DMG Received from Wind-
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[Skill 3] Accuracy +
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SPD Increasing Effect +
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CRIT DMG taken -
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DEF+ Prop. to Lost HP
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SPD+ Prop. to Lost HP
STRENGTHS/WEAKNESSES
Strengths:
•Smicer is a great turn cycle support in Summoners War.
•Her first skill boosts her own attack bar. This is really useful with revenge runes.
•Her 2nd skill increases ally's ATK bar and reduces cooldowns.
•Her 3rd skill freezes and increases cooldowns of your opponents.
Weakness:
•Her 3rd skill is redundant since it's 1 turn freeze and 1 turn cooldown increase.
RANKING
GB12 (5/10): She can be used in early Giants B12 teams but will be replace with better units later on.
DB12 (5/10): She's a good support for early Dragons B12 teams.
NB12 (0/10): She doesn't have multi hits to break through the boss' shield in Necro B12.
SF10 (3/10): She is not recommended here.
PC10 (4/10): She is not recommended here.
ToA (5/10): She can be used here however there are better CC units like Verad or Tyron.
Rift of Worlds (3/10): She isn't useful in R5 as ATK bar boost or reduction isn't very effective in this part of the game.
Labyrinth (5/10): She has a similar role here as she does in ToA.
Dimensional Hole (5/10): She can be used in some niche areas.
Arena (4/10): She can be used to handle some comps as you climb up the ranks but isn't recommended for farming as you want AoE DPS for this.
Guild Wars (8/10): She is good on defense as a very annoying support since she can CC you and give extra turns to herself and teammate.
RTA (7/10): She is good with a healer to keep your team sustained against heavy dps units.