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Fire Dokkaebi Princess
(Yeji and Sapsaree)

fire Dokkaebi Princess and Sapsaree icon.jpg
Yeji and Sapsaree icon.jpg

GRADE: 4-STAR
TYPE: Support
HOW TO GET: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll, and Monster Fusion
GOOD FOR: SB10, SAH, R5, ToA, Lab, PvP in General
SUMMONERS WAR ADVANCE GUIDES

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MAX STATS (6* & Awakened)
HP: 10545 ATK: 571 DEF: 703 SPD: 103
AWAKENED BONUS
Leader Skill
AWAKEN REQUIREMENTS 

PROGRESSION GUIDE.jpg

  10 High    20 Mid    5 High    15 Mid   

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VIDEO

VIDEO GUIDE

Never Feel Stuck! Check Out Our Step-by-Step Progression Guide!

skills

YEJI AND SAPSAREE SKILLS

Skillups Needed: 12 (Use Family Skillups)

Bring It Here!: Attacks the enemy and creates a shield equal to 10% of your MAX HP on the ally with the lowest HP status for 2 turns. In addition, Sapsaree attacks the enemy and absorbs the target's Attack Bar by 30% with a 70% chance if you gain a turn while under inability effects.

  • Damage +5%

  • Damage +5%

  • Effect Rate +5%

  • Damage +5%

  • Effect Rate +10%

  • Damage +10%

  • Effect Rate +15%

Multiplier: 3.8*{ATK}

 

Run!!: Attacks all enemies 2 times to decrease their Defense for 2 turns with a 50% chance each. (Reusable in 4 turns).

  • Damage +5%

  • Effect Rate +10%

  • Damage +15%

  • Cooltime Turn -1

Multiplier: 1.7*{ATK} x2

 

Gold Please!: Grants immunity to all allies and increases their chances of landing a Critical Hit for 2 turns. (Reusable in 5 turns).

  • Cooltime Turn -1

Multiplier: NONE

Leader Skill: Increases Accuracy of ally Monsters by 30%.

runes

YEJI AND SAPSAREE RUNES / BUILDS

Early-Mid Game

Focus on HP, Def, Acc

2 - Sets | Energy, Revenge

4 - Set | Swift​, Despair

 

End Game 

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will​​

4 - Set | Violent

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SPD / HP%

HP%

HP%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game. 
 

Learn About Runes, Drop Locations, and More!

YEJI AND SAPSAREE Fusion Guide (Chart)

To fuse the Fire Dokkaebi Princes, Yeji and Sapsaree you will need to fully awaken and max 4* Lindermen, Sath, Tagaros, and Yaku.

Yeji and Sapsaree icon.jpg

Yeji and Sapsaree

Essence Requirements

High

10 Fire

Mid

Low

20 Fire

0 Fire

High

5 magic

Mid

15 magic

Low

0 magic

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Lindermen 

Max Level: 30 | How to get: Mt. White Ragon, Magic Shop

High

0 Wind

Mid

Low

2 Wind

15 Wind

High

0 magic

Mid

0 magic

Low

15 magic

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Sath

Max Level: 30 | How to get: Mystical Scrolls

High

0 Fire

Mid

Low

15 Fire

10 Fire

High

0 magic

Mid

10 magic

Low

5 magic

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Tagaros

Max Level: 30 | How to get: Vrofagus Ruins

High

0 Fire

Mid

Low

15 Fire

10 Fire

High

0 magic

Mid

10 magic

Low

5 magic

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Yaku

Max Level: 30 | How to get: Secret Dungeon Wednesdays

High

0 Fire

Mid

Low

15 Water

10 Water

High

0 magic

Mid

10 magic

Low

5 magic

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Total Requirements

Essence Requirements

High

10 Fire

Mid

Low

5 Wind

45 Fire

15 Water

15 Wind

20 Fire

10 Water

High

5 magic

Mid

45 magic

Low

30 magic

Fusion

STRENGTHS/WEAKNESSES

Strengths:

  • The Fire Dokkaebi Princess, Yeji and Sapsaree is the best of her sisters for PvE in Summoners War!

  • She can buff CR and grants Immunity.

  • She has AoE DEF break.

  • Her first skill heals and protection power which is great on revenge.

  • Her CR boost makes her early game friendly for lots of content.

  • Since she's a fusion monster, it's easier to get skill ups for her. 

Weakness:

  • She gets outclassed as you climb the ranks in PvP. 

notes

RANKING

GB10/GAH (0/10): She is not recommended in Giants.

DB10/DAH (2/10): She is not recommended in Dragons.

NB10/NAH (0/10): She lacks multi hits to break through the Boss's shield.

SB10 (10/10): She offers a lot in Spiritual Realm with CR buff and AoE DEF break for faster runs.

SF10 (4/10): She is not recommended in Steel Fortress, but can be used in early teams if you can't get the CR needed.

PC10 (3/10): She is not recommended in Punisher Crypt, but can be used in early teams if you can't get the CR needed.

ToA (6/10): She is useful in early Tower of Ascension speed teams. 

Rift of Worlds (8/10): She is a strong frontline tank that can reduce damage and heal along with buffs and DEF break.

Labyrinth (6/10): She has the same role in Lab as she does in ToA.

Dimensional Hole (5/10): She is decent in early teams here.

 

Arena (7/10): She is good for stall defenses and can be used on a cleave team setup if you are missing Galleon. 

Guild Wars (7/10): She is strong unit here on both offense and defense. She offers a lot of utility and sustain power.

RTA (6/10): Se's ok here. She kind of a mix bag as she doesnt' really specialize in anything and is outclassed by monsters that do. 

Ranking

FAMILY MONSTERS

WATER

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FIRE

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WIND

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LIGHT

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DARK

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