2024 Summoners War Wiki Database
HOME | ADVANCE GUIDES | PVP TOOLS | BLOG | BEST MONSTERS | CONTACT | REEDEM CODES
Jujutsu Kaisen Collab
(Water Yuji Itadori)
GRADE: 5-STAR
TYPE: ATTACK
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: NB10, NAH, R5, PvP in general
SUMMONERS WAR GUIDES
VIDEO GUIDE
WATER YUJI ITADORI SKILLS
Skillups Needed: 10 (Use Wind Yuji Itadori)
Triple Assault: Attacks the enemy 3 times to deal damage that ignores all damage reduction effects.
-
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Multiplier: 1.3*{ATK} x3
Cursed Energy Kicks: Attacks the enemy 4 times, with the first 3 hits each having a 50% chance to leave a Branding Effect for 2 turns and the last hit destroying the enemy's MAX HP by 100% of the damage dealt. The following hit deals 20% more damage if you land a Critical Hit. (Reusable in 4 turns).
-
Damage +5%
Effect Rate +10%
Damage +10%
Damage +10%
Effect Rate +20%
Cooltime Turn -1
Multiplier: 1.2*{ATK} x4
Soul Strike (Passive): Ignores all effects that resist death when you attack the enemy on your turn. The target defeated by your attack cannot be revived during battle. [Automatic Effect]
Multiplier: none
Leader Skill: Increase the Critical Rate of ally monsters in Guild Content by 28%
WATER YUJI ITADORI RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with.
STRENGTHS/WEAKNESSES
Strengths:
•The Water Yuji Itadori is a great anti-reviving unit in Summoners War!
•His first skill ignores shields and invincibility.
•His 2nd skill brands which is great for Rift Beasts
•His passive is great against revive monsters.
Weakness:
•His 3rd skill doesn't require crit rate but his second skill does to deal extra damage making his skills not uniformed.
RANKING
GB10/GAH (2/10): He can be used in early game but you generally want AoE damage dealers for speed team farming in Giants.
DB10/DAH (3/10): He isn't very useful in Dragons other than damage.
NB10/NAH (10/10): All his skills are multi hits which is useful against the Necro Shield.
SB10/SBAH (0/10): He elemental disadvantage and isn't useful in Spiritual Realm.
SF10/SFAH (0/10): He elemental disadvantage and isn't useful in Steel Fortress.
PC10/PCAH (5/10): He can be used to nuke down the boss quickly due to his brand.
ToA (2/10): He doesn't have enough CC to be useful here.
Rift of Worlds (7/10): Branding in R5 is great for higher damage output.
Labyrinth (5/10): He is useful here in niche situations.
Dimensional Hole (3/10): He isn't very useful here.
Arena (4/10): He can be used in niche situations as you climb the ranks but is too slow for rush.
Guild Wars (7/10): He is a solid unit here to handle a lot of situations that involve reviving monsters like Perna or Nana.
RTA (7/10): He serves the same role as he does in Guild against heavy reviving units.