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Water Homunculus
(Ice Mist Path)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: ATTACK
HOW TO GET: Can only be crafted
GOOD FOR: GB10, DB10, ToA, Lab, Faimon Hell Farmer, Guild Offense, Arena Offense, PvE in general
SUMMONERS WAR ADVANCE GUIDES
WATER HOMUNCULUS SKILLS
Skillups Needed: 13 (Use DEVILMONS)
Frost Ray - Fluctuate: Attacks all enemies to Freeze them for 1 turn with a 15% chance.
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Harmful Effect Rate +10%
Multiplier: 280% of the ATK stat before reduction
Icy Magic Bullet - Chain: Attacks all enemies to decrease their Attack Bar by 30% each with a 50% chance. (Reusable in 4 turns)
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Lv.2 Damage +5%
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Lv.3 Damage +5%
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Lv.4 Damage +10%
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Lv.5 Damage +10%
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Lv.6 Cooltime Turn -1
Multiplier: 120% x3 of the ATK stat before reduction
Ice Mist: Attacks all enemies to inflict 2 Continuous Damage effects for 2 turns. 1 Continuous Damage effect is inflicted additionally for each harmful effect on the enemies with a 50% chance. (Reusable in 5 turns)
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Cooltime Turn -1
Multiplier: 460% of the ATK stat before reduction
Magic Power Explosion (Passive): Revives with 50% HP when you’re inflicted with fatal damage and falls under the Magic Power Explosion state for 2 turns. The Magic Power Explosion state will increase the damage inflicted to the enemies by 30%, but you’ll be uncontrollable and die when the effect ends. [Automatic Effect] (Reusable in 10 turns)
Leader Skill: none
WATER HOMUNCULUS RUNES
Support Build
Focus on Spd, Hp, Def, Acc
2 - Sets | Revenge
4 - Set | Despair
Attack Build
Focus on Spd, Atk, CR, CD, Acc
2 - Sets | Blade, Revenge
4 - Set | Despair, Fatal, Rage
SPD
CD% / CR%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
ATK%
STRENGTHS/WEAKNESSES
Strengths:
•The Water Homunculus is one of the best Crowd Control monsters in the game and a ToA God!
•Put him on despair/revenge and he will stun and freeze!
•All of his skills are AoE.
•If you build him as an Attack monster he is one of the fastest monsters to Farm Faimon Hell and Secret Dungeons.
•If you build him on support he becomes a more reliable monster for ToA hard auto team. Make sure he has a lot of accuracy!
•He automatically revives when he gets killed!
Weakness:
•He cannot be used for RTA , Arena DEF, or Guild Content.
•He needs to be FULLY skilled up to be effective.
RANKING
GB10 (10/10): Water Homu is an amazing monster for Crowd Control and DoT's team for Giants.
DB10 (10/10): He serves the same role in Dragons.
NB10 (0/10): He doesn't have enough multi hits to break through the Necro B12's shield.
SB10 (0/10): He has elemental disadvantage and isn't recommended in Spiritual Realm.
SF10 (0/10): He has elemental disadvantage and isn't recommended in Steel Fortress.
PC10 (5/10): His DoTs and ATK bar pushback are useful here however you'll replace him as you get better monsters.
ToA (10/10): With all AoE skills, he is one of the best monsters for any Auto ToA team. Build him on despair for stun and freeze.
Rift of Worlds (8/10): He is the best monster for the Fire Rift Beast to clear the bombs. You will need good damage aon him to make sure you successfully do so.
Labyrinth (10/10): He is an excellent Lab monster and serves a similiar role here as in ToA.
Dimensional Hole (10/10): Again his crowd control is unmatched and makes him extremely useful here.
Arena (7/10): If you don't have 2 Lushens, then Water Homu can definitely be used to farm arena. Make sure he is on damage build to farm more efficiently.
Guild Wars (5/10): You can't use him on DEF but on offense he definitely holds his own. You will need to bring a stripper to make sure his AoE is effective.
RTA (0/10): He isn't allowed here.