top of page
Tractor summoners war banner.jpg

Water Frankenstein

(Tractor)

Water Frankenstein.png
Tractor SW.png
tractor 2A icon.jpg

GRADE: 4-STAR
TYPE: DEFENSE
HOW TO GET: Unknown Scroll, Mystical Scroll, Social Summon, Water Scroll, Temple of Wishes
GOOD FOR: PvP in General

Tractor 2A Summoners War.jpg

MAX STATS (6* & Awakened)
HP: 9225 ATK: 516 DEF: 681 SPD: 98
MAX STATS (
2nd Awakened)
HP: 9885 ATK: 615 DEF: 758 SPD: 98
AWAKENED BONUS
Increases Accuracy by 25%
AWAKEN REQUIREMENTS

mid water essence.png
PROGRESSION GUIDE.jpg

15 Mid    10 Low    10 Mid     5 Low

VIDEO

VIDEO GUIDE

Feel stuck? Want to make 10X Progress?

skills

TRACTOR SKILLS

Skillups Needed: 9 (Use Family Skillups)

Hammer Punch: Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.

  • Lv.2 Harmful Effect Rate +5%

  • Lv.3 Damage +5%

  • Lv.4 Harmful Effect Rate +5%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Damage +15%

Multiplier - 180% of the DEF stat before reduction for 2-3 hits

 

Taunt: Unleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn. (Reusable in 4 turns).

  • Lv.2 Harmful Effect Rate +5%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Harmful Effect Rate +10%

  • Lv.5 Cooltime Turn -1

Multiplier - none

 

Twisted Senses (Passive): Becomes immune against Defense decreasing effects. Your Attack Bar is filled up by 30% when you get hit by a critical hit from the enemy. [Automatic Effect]

Multiplier - none

Leader Skill: Increase the HP of ally monsters in Guild Content by 21%

2ND AWAKENED SKILLS

Skillups Needed: 5 (Use 2A Tractor)

Hammer Punch: Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 45% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.

  • Damage +5%

  • Damage +10%

Multiplier - 2.04*{DEF} x2

 

Taunt: Unleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn. (Reusable in 4 turns).

Multiplier - none

 

Twisted Senses (Passive): Becomes immune against Defense decreasing effects. Your Attack Bar is filled up by 30% whenever you get hit by a Critical Hit from the enemy. In addition, your Attack Bar is filled up if the damage received is 50% or higher than your MAX HP. [Automatic Effect]

  • Attack Bar Recovery +5%

  • Attack Bar Recovery +5%

Multiplier - none

Leader Skill: Increase the HP of ally monsters in Guild Content by 21%

runes

TRACTOR RUNES / BUILDS

General Build

Focus on Def, CR, CD, Acc, Res

2 - Sets | Guard, Blade, Revenge

4 - Set | Vampire

 

RUNE GUIDE.jpg
RUNE EMPTY.png

DEF%

DEF%

CD% / DEF%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game. 
 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•Tractor in Summoners War is a top notch tank. 

•His passive prevents him from being DEF broken, which makes him really hard to kill.

•His 1st skill stuns and his 2nd skill provokes. 

•He can easily solo some teams in Guild Wars. 

Weakness:

•He has limited uses other than Guild Content. 

•Monsters like Tesarion can oblivion him, dropping his usefulness drastically. 

notes

RANKING

GB10/GAH (1/10): Tractor doesn't offer enough to be useful in Giants.

DB10/DAH (2/10): He has no real role in Dragons. 

NB10/NAH (0/10): He lacks multi hits to break through the Necro shield. 

SB10 (0/10): He's not useful in Spiritual Realm.

SF10 (4/10): He can be used to tank the damage in Steel Fortress B12 since he can't get defense broken, and he's a water type. 

PC10 (0/10): He's not useful in Punisher Crypt B10.

ToA (0/10): You want CC teams to farm ToA. 

Rift of Worlds (0/10): Even though he's tanky, he doesn't offer anything else to be useful here.

Labyrinth (0/10): He doesn't have enough CC to be useful here.

Dimensional Hole (0/10): He's not recommended here and will make your runs too slow.

Arena (0/10): You build him with Lots of defense making him too easy to be Lushened. 

Guild Wars (9/10): His passive makes him one of the best tanks in the game. He's a great counter to Feng Yan, Galleon, or any other Defense breaker. Against certain comps he is even able to solo the team. Make sure he is on Vampire/Revenge so he can heal himself up. 

RTA (4/10): He can be used in niche situations, but isn't recommended as you climb the higher ranks.

 

Ranking
bottom of page