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Water Ninja
(Susano)
VIDEO GUIDE
SUSANO SKILLS
Skillups Needed: 8 (Use Family Skillups)
Nina Star: Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
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Damage +5%
-
Damage +5%
-
Damage +10%
-
Damage +10%
Multiplier - {ATK}*({SPD} + 145)/65 of the ATK stat before reduction
Slicing Winds: Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. The damage of this skill increases according to the Attack Speed. (Reusable in 3 turns).
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Damage +5%
-
Damage +10%
-
Damage +10%
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Cooltime Turn -1
Multiplier - {ATK}*({SPD} + 150)/50 of the ATK stat before reduction
Clear Water (Passive): Reduces the odds of receiving a Critical Hit by 50% and increases your Resistance by 50%. [Automatic Effect]
Multiplier - none
Leader Skill: Increases Attack Speed of ally monsters with the Water element by 30%.
SUSANO RUNES
Early-Mid Game
Focus on Spd, Atk, CR, CD
2 - Sets | Blade, Revenge
4 - Set | Fatal, Rage, Vampire
End Game
Focus on Spd, Atk, CR, CD, Hp, Def, Acc
2 - Sets | Will
4 - Set | Violent
ATK%
SPD
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
Susano Fusion Guide (Chart)
To fuse the Fire Vampire, Verdehile you will need to fully awaken and max 4* Dagor, Icaru, Tantra and Kahn.
Susano
Essence Requirements
High
10 Water
Mid
Low
20 Water
0 Water
High
5 magic
Mid
15 magic
Low
0 magic
Dagorr
Max Level: 30 | How to get: Magic Shop
High
0 Wind
Mid
Low
15 Wind
10 Wind
High
0 magic
Mid
10 magic
Low
5 magic
Icaru
Max Level: 30 | How to get: Mt. Siz
High
0 Fire
Mid
Low
15 Water
10 Water
High
0 magic
Mid
10 magic
Low
5 magic
Tantra
Max Level: 30 | How to get: Not farmable but easily in unknown scroll & social summon
High
0 Fire
Mid
Low
1 Fire
15 Fire
High
0 magic
Mid
0 magic
Low
20 magic
Kahn
Max Level: 30 | How to get: Secret Dungeon Wednesdays
High
0 Fire
Mid
Low
15 Water
10 Water
High
0 magic
Mid
10 magic
Low
5 magic
Total Requirements
Essence Requirements
High
10 Water
Mid
Low
15 Wind
1 Fire
30 Water
10 Wind
15 Fire
20 Water
High
5 magic
Mid
45 magic
Low
35 magic
STRENGTHS/WEAKNESSES
Strengths:
•The Water Ninja, Garo is a great one threat monster.
•His damage is based on both SPD and ATK power.
•His 2nd skill does big damage while also reducing ATK bar by 50%!
•His passive reduces incoming CR and increases Resistance by 50% making him harder to kill.
•He has a huge attribute SPD leader skill.
Weakness:
•Susano can be Lushened since you build Lushen with high CR and he has multi hits that ignore DEF.
•He is stat heavy and needs good runes to shine.
RANKING
GB12 (3/10): He can be used in Giants B12, however, you mainly want AoE damage dealers here with CC to make it more reliable.
DB12 (7/10): Susano is a good damage dealer for Dragon's since his increased Res helps to reduce the DoTs in Dragons B12.
NB10 (10/10): She is amazing in Nerco B10 because she has tons of Multi-Hits, Defense break, and 20% damage increase passive.
ToA (0/10): He lacks enough CC to be useful here.
Rift of Worlds (0/10): There are better monsters for this area.
Labyrinth (3/10): He lacks enough CC to be useful here.
Dimensional Hole (4/10): He can be used in the elemental restriction stages due to his passive.
Arena (6/10): His passive makes him pretty good for Defense.
Guild Wars (10/10): He is a great GW monster for both offense and defense. His Speed leader skill makes him hard to deal with in an Orion and Garo comp.
RTA (6/10): He's a good single target damage dealer here, and his passive makes him more difficult to kill.
COMBO WITH SUSANO
Give these monster combo a try to get the most out of Susano!