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Water Drakan Warrior
(Solvark)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: Defense
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: Fire Rift Beast, ToA, LAB, PvP in General
SUMMONERS WAR ADVANCE GUIDES
VIDEO GUIDE
SOLVARK SKILLS
Skillups Needed: 12 (Use Devilmons)
Continuous Slash: Attacks the enemy 2 times to decrease Defense for 2 turns with a 35% chance each.
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Damage +5%
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Damage +5%
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Damage +5%
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Effect Rate +5%
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Damage +10%
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Effect Rate +10%
Multiplier: 1.9*{ATK} x2
Dragon's Breath: Attacks all enemies 2 times, dealing damage proportional to your Defense. Deals 30% more damage to targets with harmful effects. Additionally, if you have no harmful effects, absorbs the Attack Bar by 20% each. (Reusable in 4 turns).
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Damage +5%
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Damage +5%
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Damage +15%
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Cooltime Turn -1
Multiplier: 1.7*{DEF} x2
Dragon Strike: Goes under the Threat state while the enemies attack with a single-target skill 3 times. Attacks all enemies to deal damage that's proportionate to your Defense, granting the Silence and Glancing Hit Increase effects for 2 turns each. (Reusable in 5 turns).
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Damage +20%
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Cooltime Turn -1
Multiplier: 4.7*{DEF}
Leader Skill: Increase the Defense of ally monsters in the Arena by 44%
SOLVARK RUNES / BUILDS
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game.
STRENGTHS/WEAKNESSES
Strengths:
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The Water Drakan Warrior, Solvark is a tanky damage dealer and CC unit in Summoners War!
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His first skill Defense Breaks.
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His 2nd skill is AoE and absorbs ATK bar.
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His 3rd skill is also AoE, goes under threat state, silences, and applies glancing
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He has the perfect Leader skill for his type as he scales on Defense.
Weakness:
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Defense break is his worst enemy.
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He is very reliant on immunity monsters for Protection.
RANKING
GB10/GAH (3/10): He is vulnerable here as the towers DEF break which can be lethal for him.
DB10/DAH (5/10): He is decent in beginner Dragons team.
NB10/NAH (0/10): He lacks multi hits to break through the Boss's shield.
SB10 (0/10): He is not recommended in Spiritual Realm.
SF10 (0/10): He is not recommended in Steel Fortress.
PC10 (5/10): He is decent in beginner Punisher Crypt team.
ToA (9/10): He really shines in Tower of Ascension with 2 AoE skillsa and lots of CC.
Rift of Worlds (9/10): He is a strong frontline tank that can deal damage in Fire Rift.
Labyrinth (9/10): He has the same role here as she does in ToA.
Dimensional Hole (4/10): He could be useful in the niche stages.
Arena (2/10): He is very useful here.
Guild Wars (8/10): He is strong unit here on offense. He offers a lot of utility and sustain power.
RTA (8/10): He's a pretty strong unit here. You shouldn't choose him right away and wait to use him as a turn 2 counter monster. You shouldn't bring him against Defense breakers on the other team.
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