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Water Monkey King

(Shi Hou)

Water Monkey King.png
Shi Hou SW.png

GRADE: 5-STAR

TYPE: ATTACK

HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll

GOOD FOR: DB12, PvP in General

SHI HOU Water Monkey King.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)

HP: 9885 ATK: 845 DEF: 637 SPD: 115

AWAKENED BONUS

Increases SPD by 15

AWAKEN REQUIREMENTS 

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20 High    10 Mid     15 High      5 Mid

VIDEO

VIDEO GUIDE

skills

SHI HOU SKILLS

Skillups Needed: 12 (Use Devilmons)

Monkey Wand: Attacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.

  • Damage +5%

  • Damage +10%

  • Damage +10%

  • Effect Rate +15%

Multiplier - 400% of ATK stat before reduction

 

All or Nothing: Attacks all enemies and stuns them for 1 turn with a 75% chance. Increases your Attack Bar by 25% per stunned enemy after the attack. (Reusable in 4 turns).

  • Damage +10%

  • Damage +10%

  • Damage +10%

  • Cooltime Turn -1

Multiplier - 330% of ATK stat before reduction

 

Alter Ego Attack: Attacks all enemies and puts their skills on MAX cooldown. If the target is not a boss, increases the skill cooldown by 1 turn more than the MAX cooldown. Additionally, if the enemy's Attack Power is half or less than your Attack Power, increases the damage dealt against the enemy by 50%. (Reusable in 6 turns).

  • Damage +10%

  • Damage +10%

  • Damage +10%

  • Cooltime Turn -1

Multiplier - 150% X6 of ATK stat before reduction

Leader Skill: Increase the Attack Power of ally monsters by 33%.

Feel stuck? Want to make 10X Progress?

SHI HOU RUNES

Early-Mid Game

Focus on Spd, Atk, CR, CD, Acc

2 - Sets | Blade, Focus, Revenge

4 - Set | Fatal, Rage

 

End Game 

Focus on Spd, Atk, CR, CD, Hp, Acc,

2 - Sets | Will

4 - Set | Violent

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ATK%

SPD / ATK%

CD% / CR%

*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•Shi Hou in Summoners War is a great damage dealer with good CC.

•His 1st and 2nd skill stun.

•His 2nd skill stun also boosts ATK bar when he stuns.

•His 3rd skill is crazy with 6 hits to strip, grant invincibility, and immunity!

•He is an excellent Theomars counter due to the strip on his 3rd skill.

•He has great base speed. 

 

Weakness:

•Shi Hou is stat heavy and needs good runes to shine. 

•He needs all of his skills maxed to get the most out of him.

•He's a water type which makes him niche for PvP since there are a lot of Strong Wind monsters. 

notes

RANKING

GB12 (6/10): Shi Hou's stun and strip along with his buffs make him useful for Giants B12.

DB12 (7/10): His strip and immunity make him useful in Dragons B12 to strip the dragons immunity. 

NB12 (2/10): He doesn't have enough multi hits to break through the Necro B12 shield. 

SF10 (0/10): He has elemental disadvantage and doesn't offer enough to be useful in Steel Fortress B10. 

PC10 (2/10): He isn't recommended in Punisher Crypt B10.

ToA (4/10): He has some decent CC and can be used here if you lack AoE CC units.

 

Rift of Worlds (8/10): His stuns don't work against the bosses.

 

Labyrinth (4/10): He has the same role here as he does in ToA.

 

Dimensional Hole (4/10): He can be used in the elemental restriction stage as damage dealer. 

 

Arena (6/10): His big ATK leader skill is helpful to nuke down some comps as you climb the ranks. 

 

Guild Wars (8/10): With the abundance of Theomars, Shi Hou is perfect for dealing with them with big damage, stun, and strip. 

 

RTA (8/10): His skills are very useful since you generally want damage dealers that do more than just damage in RTA. 

Ranking
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