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Fire Grim Reaper
(Sath)
SATH SKILLS
Skillups Needed: 12 (Use Family Skillups)
Grim Scythe: Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
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Lv.2 Damage +5%
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Lv.3 Damage +5%
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Lv.4 Damage +5%
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Lv.5 Damage +10%
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Lv.6 Damage +15%
Multiplier - 320% of the ATK stat
Deadly Swing: Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns).
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Lv.2 Damage +5%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Cooltime Turn -1
Multiplier - 220% of the ATK stat
Living Hell: Creates a living hell for the enemies and inflicts Continuous Damage and disturbs the enemy's HP recovery for 3 turns. (Reusable in 5 turns).
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Cooltime Turn - 1
Multiplier - none
Leader Skill: Increases the Attack Power of ally monsters with Fire attribute by 30%.
2ND AWAKENED SKILLS
Skillups Needed: 5 (Use 2A Thrain)
Grim Scythe: Reaps the life of the enemy with a deadly scythe. Acquires an additional turn if the enemy dies.
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Lv.2 Damage +5%
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Lv.3 Damage +15%
Multiplier - 440% of ATK stat before reduction
Deadly Swing: Attacks all enemies with a deadly scythe and inflicts Continuous Damage for 2 turns. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 3 turns).
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Lv.2 Damage +20%
Multiplier - 270% of ATK stat before reduction
Living Hell (Passive): Increases the amount of damage all allies and enemies receive from Continuous Damage by two times. Disturbs the HP recovery for 2 turns with a 50% chance and inflicts Continuous Damage if you attack an enemy on your turn. [Automatic Effect]
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Lv.2 Harmful Effect Rate +10%
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Lv.3 Harmful Effect Rate +15%
Multiplier - none
Leader Skill: Increases the Attack Power of ally monsters with Fire attribute by 30%.
SATH RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
SATH BUILDS / STRATEGY
Sath DoTs GB12 Team Build
Even though Sath is an Attack type, he is mainly there for his passive and DoTs. You want to make him as tanky possible with Lots of HP. Make sure you give him a lot of Accuracy so he can land his DoTs.
The safest build for him is Shield / Will so he can't get DEF broken right away and the shield helps if he takes some damage.
STRENGTHS/WEAKNESSES
Strengths:
•The Fire Grim Reaper, Sath is an insane monster for any DoTs team.
•His 1st skill allows him to go again if you can kill an ally.
•His 2nd skill applies DoTs and guaranteed to Crit if enemy is in low health.
•His passive is unique because it doubles the damage of DoTs making it easier to nuke down boss'.
•After his 2nd Awakening he greatly gains stats and becomes a turn cycle machine!
Weakness:
•Sath has very low base speed.
•Immunity monsters render his passive useless.
RANKING
GB10 (10/10): Sath is an insane monster here due to his passive which 2x the damage of DoTs! Pair him with lots of DoTs monsters and the Giant will go down quickly.
DB10 (5/10): He is great for taking down the Dragon with a DoTs team. Make sure you target the right tower and bring an ATK bar stripper like Loren with you to prevent immunity. This team works until you can build a speed team.
NB10 (0/10): He doesn't have enough multi hits to break through the boss' shield and the boss cleanses himself each time.
SB10 (0/10): The Spiritual Realm cleanses the DoT's too fast for him to useful really.
SF10 (10/10): He is top notch for a DoT's team in Steel Fortress.
PC10 (8/10): He again is great for a DoT's team in Punisher Crypt, however, it is less reliable and you'll want to take the boss down as quickly as possible.
ToA (9/10): He is an excellent dots and CC monster for ToA normal and hard. Keep in mind DoT's do not affect the Main Boss'.
SF10 (10/10): He serves the same role here as he does in GB12 and DB12.
PC10 (10/10): He has a similar role in Punisher Crypt B10 as in SF10.
Rift of Worlds (0/10): He serves no purpose here.
Labyrinth (8/10): He can be used in many stages here.
Dimensional Hole (10/10): He is good in the elemental restriction and the star restriction stages.
Arena (3/10): In Arena he can be used but there's a lot of RNG since monsters have more resistance which will require more accuracy.
Guild Wars (7/10): Sath is good here too, just not against immunity monsters like Fran.
RTA (2/10): He is not really recommended here, unless your opponent has no immunity monsters which rarely ever happens.