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Water Boomerang Warrior
(Sabrina)
SABRINA SKILLS
Skillups Needed: 11 (Use Family Skillups)
Returning Boomerang: Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.
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Lv.2 Damage +5%
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Lv.3 Damage +5%
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Lv.4 Harmful Effect Rate +10%
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Lv.5 Damage +10%
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Lv.6 Damage +15%
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Lv.7 Harmful Effect Rate +10%
Multiplier - 340% of the ATK stat before reduction
Triple Strike: Attacks the enemy 3 times to decrease the Defense and Attack Power for 1 turn with a 50% chance each and disturbs the HP recovery. (Reusable in 3 turns)
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Lv.2 Damage +5%
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Lv.3 Damage +5%
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Lv.4 Harmful Effect Rate +10%
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Lv.5 Damage +10%
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Lv.6 Cooltime Turn -1
Multiplier - 180% of the ATK stat before reduction per hit for 3 hits.
Female Warrior (Passive): Receives 20% less damage from enemies granted with beneficial effects and inflicts 20% more damage on enemies with no beneficial effects. Chakram Dancer will be granted with the same effect if she's included in the ally team. [Automatic Effect]
Multiplier - none
Leader Skill: The Accuracy of ally Monsters is increased by 40% in Guild Battles.
SABRINA RUNES
Early-Mid Game
Focus on Spd, Atk, CR, CD
2 - Sets | Blade, Revenge
4 - Set | Fatal, Rage, Vampire
End Game
Focus on Spd, Atk, CR, CD, Hp, Def, Acc
2 - Sets | Revenge, Will
4 - Set | Violent
ATK%
SPD
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•The Water Boomerang Warrior, Sabrina can be used in speed team Giants, Dragons, and Necro due to her passive.
•Twins work great because they attack together doing double damage while providing additional perks.
•Sabrina reduces damage and increases damage and gives this effect to a Chakram Dancer.
•She can decrease defense and attack of a target.
Weakness:
•All twins need their counter parts to truly shine.
•Sabrina is a very squishy monster.
•She needs good runes to complete Abyss dungeon runs safely.
RANKING
GB10/GAH (6/10): Sabrina is still usable in GB10 with Talia but they are not nearly as good as before the twins nerf.
DB10/DAH (7/10): Sabrina is still great for DB10 with a Shaina based team.
NB10/NAH (8/10): She is solid in Nerco B12 because she has tons of Multi-Hits, Defense break, and 20% damage increase passive. Violent would be ideal here to give her mutliple turns to deal big damage.
ToA (0/10): Sabrina is no longer recommended in ToA.
Rift of Worlds (9/10): Sabrina is amazing as an R5 damage dealer because of her 20% damage increase passive and she provides three important debuffs (Attack Break, Heal Block, Defense Break). Sabrina is also amazing in the Rift Beasts paired with Chakram Dancers to do huge damage.
Labyrinth (4/10): She is pretty good for a few stages in Labyrinth when paired with Chakram Dancers.
Dimensional Hole (0/10): She is no longer usable in Dimensional Hole content.
Arena (3/10): She's not very good in Arena because there are better monsters like Lushen to use.
Guild Wars (7/10): Sabrina is very strong in Guild Wars on a shield, will team. She deals massive damage in the 4 star towers. Pair her with Shaina or Maruna for some additional CC and damage.
RTA (3/10): Sabrina is an ok damage dealer in the low ranks but will quickly be outshined as you climb.