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Dark Shadowcaster
(Ritsu)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: ATTACK
HOW TO GET: Scroll of Light & Darkness, Temple of Wishes
GOOD FOR: PvP in General
RITSU SKILLS
Skillups Needed: 10 (Use Devilmons)
Dizzying Gesture: Attacks the enemy to stun for 1 turn with a 30% chance each.
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Damage +5%
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Harmful Effect Rate +5%
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Harmful Effect Rate +5%
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Damage +10%
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Damage +10%
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Harmful Effect Rate +5%
Multiplier: 3.8*{ATK}
Shadow of the Right Arm: Attacks the enemy to decrease the Defense for 2 turns with an 80% chance, and the shadow, which is dismissed when attacked by an enemy, protects you for 1 turn. While under protection, nullifies an enemy's attack 1 time, cannot attack together, and attacks additionally before attacking if you use a skill on the next turn. (Reusable in 4 turn(s))
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Damage +10%
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Damage +10%
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Harmful Effect Rate +20%
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Cooltime Turn -1
Multiplier: 5.8*{ATK}
Shadow Trap (Passive): Casts a shadow trap on the target (boss excluded) after you attack the enemy on your turn. If the target with the shadow trap gets a turn, you will get the turn instead of the target. [Automatic Effect] (Reusable in 3 turns).
Multiplier: None
Leader Skill: Increase the Critical Rate of ally monsters with Dark attribute by 38%.
RITSU RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
RITSU BUILDS / STRATEGY
Ritsu Build Tips
His build is pretty standard for a bruiser build with lots of SPD, HP, ATK, CR, CD and some ACC for all his debuffs.
As you progress into the late game you'll need to add more speed over time.
Recommended Artifacts:
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DMG Dealt on Light+
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DMG Received from Light-
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[Skill 1] Accuracy +
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[Skill 2] Accuracy +
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ATK Increasing Effect +
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SPD Increasing Effect +
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CRIT DMG Received -
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Add'l DMG Proportional to ATK
STRENGTHS/WEAKNESSES
Strengths:
•Ritsu in Summoners War is an amazing turn stealing monster with his passive.
•His 1st skill stuns which is great on revenge to dish out additional RNG CC.
•His 2nd skill protects himself and decreases enemy's DEF.
Weakness:
•He's not really that useful in PvE.
•His turn stealing can be resisted.
RANKING
GB12 (0/10): He is not recommended in Giants B12.
DB12 (0/10): He is not recommended in Dragons B12.
NB12 (0/10): He doesn't have multi hits to break through the boss' shield in Necro B12.
SF10 (0/10): He has elemental disadvantage and is not recommended in Steel Fortress B10.
PC10 (1/10): He is not useful here.
ToA (1/10): He does not have enough CC to be used here.
Rift of Worlds (0/10): He has no real use here.
Labyrinth (2/10): He could be used in niche lab stages.
Dimensional Hole (2/10): He is not recommended here.
Arena (8/10): He's good on DEF since you don't know who he'll steal from unless you have a light monster. On Offense he's great for interrupting turn cycles.
Guild Wars (9/10): He is difficult to deal with on DEF, and is great against specific comps on offense.
RTA (9/10): His passive and self protection makes him annoying to deal with. His 1st skill is a constant RNG to stun and steal a turn which really affects the game.