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Fire Tomb Warden
(Rex)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 4-STAR
TYPE: HP
HOW TO GET: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll
GOOD FOR: PvP in General
SUMMONERS WAR ADVANCE GUIDES
VIDEO GUIDE
REX SKILLS
Skillups Needed: 11 (Use Family Skillups)
Shovel Whack: Attacks the enemy and provokes the target for 1 turn with a 50% chance.
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Damage +5%
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Effect Rate +5%
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Damage +5%
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Effect Rate +10%
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Damage +15%
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Effect Rate +15%
Multiplier: 3.8*{ATK}
Resurrecting the Dead: Removes 1 harmful effect of all allies and grants Endure on the ally target for 2 turns. When used on a dead ally, the target is revived with 50% HP, but adds 2 turns of cooldown time. (Reusable in 5 turns).
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Cooltime Turn -1
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Cooltime Turn -1
Multiplier: none
Ground Reversal: Attacks all enemies to remove 1 beneficial effect with a 50% chance and decreases their Defense for 2 turns with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 5 turns).
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Damage +15%
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Effect Rate +20%
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Cooltime Turn -1
Multiplier: 1.6*{ATK} + 0.25*{MAX HP}
Leader Skill: None
MORK RUNES / BUILDS
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game.
STRENGTHS/WEAKNESSES
Strengths:
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The Fire Tomb Warde, Rex is a tanky utility unit in Summoners War!
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His first skill provokes.
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His 2nd cleanses, endures, and revives.
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His 3rd skill strips and decreases defense.
Weakness:
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He's only really useful for PvP.
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He has low base speed.
RANKING
GB10/GAH (0/10): He is not recommended in Giants.
DB10/DAH (4/10): he is not recommended in Dragons.
NB10/NAH (0/10): he lacks enough multi hits to break through the Boss's shield.
SB10/SBAH (0/10): he is not recommended in Spiritual Realm.
SF10/SFAH (2/10): he is not recommended in Steel Fortress.
PC10/PCAH (3/10): he is not recommended in Steel Fortress.
ToA (4/10): he lacks CC to be useful here.
Rift of Worlds (5/10): he can be used as a front line tank.
Labyrinth (1/10): he isn't recommended here.
Dimensional Hole (1/10): he isn't recommended here.
Arena (7/10): he can be used in a stall, tanky defense team.
Guild Wars (9/10): he is strong unit here on offense and defense to suck up damage and CC the enemy.
RTA (8/10): he offers a lot of utility other than just a tank. He helps increase dps output, cleanse, strip, and revives!
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