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Water Mage
(Nana)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: SUPPORT
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: PvP in General
VIDEO GUIDE
NANA SKILLS
Skillups Needed: 10 (Use Devilmons)
Magical Eye: Attacks the enemy 2 times and decreases the Attack Power for 2 turns with a 35% chance with each attack.
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Damage +5%
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Effect Rate +5%
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Damage +10%
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Effect Rate +10%
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Effect Rate +15%
Multiplier: 1.9*{ATK} x2
Mana Storm: Attacks all enemies with the magic energy to decrease their Defense for 2 turns with a 75% chance. (Reusable in 4 turns).
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Damage +5%
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Effect Rate +10%
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Effect Rate +15%
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Effect Rate +15%
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Cooltime Turn -1
Multiplier: 4.3*{ATK}
Soul Harvest (Passive): Creates a soul stone when the battle begins. In addition, harvests a soul and creates a soul stone when an enemy dies on an ally's turn. Up to 3 soul stones can be stored up, and consumes 1 saved soul stone to revive the ally with 40% HP when an ally dies. [Automatic Effect]
Multiplier: none
Leader Skill: Increase the Accuracy of ally monsters in Guild Content by 55%.
NANA RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
NANA BUILDS / STRATEGY
Nana Build Tips
Nana should be built as tanky as possible. Her revive is based on killing your enemies which means you will need to be able to take hits.
Shield/Will is a good build on her to take initial hit and protect her from debuffs.
As you get later in the game you'll want more speed on her. Violent/Will is the best option for her for PvP.
STRENGTHS/WEAKNESSES
Strengths:
•Nana in Summoners War is an excellent utility revive monster who also offers setup for big damage.
•Her 1st skill ATK breaks which is great for survivability.
•Her 2nd skill AoE Def break which is great for nuking down your enemies.
•Her 3rd skill has multi revives when you kill an enemy.
•Her leader skill is great for early players who have a difficult time getting enough CR on their damage dealers.
•She has great base Speed.
Weakness:
•Monsters like Tesarion can oblivion her stopping her from reviving.
•Mephisto is a hard counter to her as his passive prevents all rivals.
RANKING
GB10 (2/10): Nana could be used for Giants B12 if you have trouble surviving.
DB10 (2/10): She doesn't offer enough to be useful in Dragons B12.
NB10 (1/10): She doesn't have enough multi hits to break through the boss' shield.
SB10 (0/10): She is not recommended in Spiritual Realm B10.
SF10 (0/10): She is not recommended in Steel Fortress B10.
PC10 (0/10): She is not recommended in Punisher Crypt B10.
ToA (0/10): She lacks CC to be useful here.
Rift of Worlds (0/10): Her passive doesn't work here.
Labyrinth (7/10): She is perfect for bomb stages to revive the fallen ally.
Dimensional Hole (0/10): She is not recommended here.
Arena (8/10): She can be used on DEF to revive your allies and against certain comps as you climb the ranks.
Guild Wars (9/10): She is a great monster to help keep your threat monster alive. She combos great with Theomars since your opponent has to get past Theos endure. Her AoE DEF allows for even bigger damage.
RTA (9/10): She's a good counter to nuker teams as long as she's tanky enough to survive them. Her atk break and aoe defense break gives her survivability and damage utility. She also needs no set up which is incredibly useful.