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Water Tomb Warden
(Mork)

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GRADE: 4-STAR
TYPE: HP
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: PvP in General
SUMMONERS WAR ADVANCE GUIDES

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MAX STATS (6* & Awakened)
HP: 11700 ATK: 604 DEF: 593 SPD: 98
AWAKENED BONUS
Increases Resistance by 25%
AWAKEN REQUIREMENTS 

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  10 High    20 Mid    5 High    15 Mid   

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VIDEO

VIDEO GUIDE

Never Feel Stuck! Check Out Our Step-by-Step Progression Guide!

skills

MORK SKILLS

Skillups Needed: 12 (Use Family Skillups)

Shovel Whack: Attacks the enemy and provokes the target for 1 turn with a 50% chance.

  • Damage +5%

  • Effect Rate +5%

  • Damage +5%

  • Effect Rate +10%

  • Damage +15%

  • Effect Rate +15%

Multiplier: 3.8*{ATK}

 

Coffin Bash: Attacks the enemy 2 times, with each hit having a 50% chance to decrease its Defense for 2 turns and grant an Unrecoverable effect for 2 turns, with damage that increases according to your MAX HP. The target under the Unrecoverable effect cannot be revived during battle. (Reusable in 4 turns).

  • Effect Rate +10%

  • Damage +20%

  • Effect Rate +20%

  • Cooltime Turn -1

Multiplier: 1.6*{ATK} + 0.08*{MAX HP} x2

Lamplight in Darkness: Grants Immunity, creates a shield that's proportionate to 20% of your MAX HP, and increases the Attack Power of all allies for 2 turns. (Reusable in 5 turns).

  • Shield +20%

  • Cooltime Turn -1

Multiplier: 0.2*{MAX HP}

Leader Skill: None

runes

MORK RUNES / BUILDS

Early-Mid Game

Focus on Hp, Acc

2 - Sets | Focus, Energy

4 - Set | Swift

 

End Game 

Focus on Spd, HP, Acc, Res

2 - Sets | Will​​

4 - Set | Violent, Despair

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SPD 

HP%

HP%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game. 
 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

  • The Water Tomb Warde, Mork is a tanky utility unit in Summoners War!

  • His first skill provokes.

  • His 2nd is really useful to improve dps output and stop revives.

  • His 3rd skill helps to keep your team safe while buffing them. 

 

Weakness:

  • He's only really useful for PvP.

  • He has low base speed.

notes

RANKING

GB10/GAH (2/10): He is not recommended in Giants.

DB10/DAH (2/10): he is not recommended in Dragons.

NB10/NAH (0/10): he lacks enough multi hits to break through the Boss's shield.

SB10/SBAH (0/10): he is not recommended in Spiritual Realm.

SF10/SFAH (0/10): he is not recommended in Steel Fortress.

PC10/PCAH (0/10): he is not recommended in Steel Fortress.

ToA (0/10): he lacks CC to be useful here.

Rift of Worlds (5/10): he can be used as a front line tank.

Labyrinth (1/10): he isn't recommended here.

Dimensional Hole (1/10): he isn't recommended here.

Arena (6/10): he can be used in a stall, tanky defense team.

Guild Wars (9/10): he is strong unit here on offense and defense to suck up damage and buff your team.

RTA (8/10): he offers a lot of utility other than just a tank. He helps increase dps output, safety, and some damage.

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Ranking
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