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Fire Rune Blacksmith
(Miriam)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 4-STAR
TYPE: SUPPORT
HOW TO GET: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll
GOOD FOR: Early Dungeons, Wind Rift, R5, PvP in General
MIRIAM SKILLS
Skillups Needed: 9 (Use Family Skillups)
Power Swing: Attacks and stuns the enemy for 1 turn with a 30% chance.
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Damage +5%
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Harmful Effect Rate +5%
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Damage +5%
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Harmful Effect Rate +10%
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Damage +10%
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Damage +10%
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Harmful Effect Rate +15%
Multiplier: 3.9*{ATK}
Beneficial Hammering: Increases Attack Power and Defense of all allies for 2 turns and creates a shield that absorbs damage for 2 turns on all allies if GREAT is activated with a 30% chance. The shield amount is proportionate to your level. (Reusable in 5 turns).
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Cooltime Turn -1
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Cooltime Turn -1
Multiplier: 100*{Attacker's Level}
Blacksmith's Technique (Passive): Increases the increasing effects of Attack Power, Defense and Attack Speed that allies receive by 25%. The same skill effects do not stack with each other. [Automatic Effect]
Multiplier: none
Leader Skill: Increase the Defense of ally monsters with Fire attribute by 55%.
MARIUM RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
MIRIAM BUILDS / STRATEGY
Mariam Build Tips
She's a little tougher to build in early game since you really need good speed on her. You want to use swift to get the speed and revenge to get the most out of her 1st skill or fight runes to squeeze out more damage.
As you progress into the late game you'll transition her onto Violent & Will/Fight as long as you have good enough speed.
Recommended Artifacts:
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DMG Received from Water-
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[Skill 1] Accuracy +
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ATK Increasing Effect +
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SPD Increasing Effect +
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DEF Increasing Effect +
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CRIT DMG Received -
STRENGTHS/WEAKNESSES
Strengths:
•Miriam in Summoners War has a great passive for early gamers along with end game to get more out of your ATK buffs.
•Her 1st skill stuns which is always great for Revenge runs to add some RNG.
•Her 2nd skill gives your team a nice shield which boosts survivability.
Weakness:
•She needs a lot of speed to be useful and a solid ATK bar booster to cleave.
•Her 1st skill maxes out at 60% accuracy making not fully reliable.
•Her 2nd skill only has 30% chance to activate shield.
RANKING
GB12 (5/10): She has elemental disadvantage but can be used in early teams to tank damage and boost your te
DB12 (6/10): She has a similar role in Dragons B12 as she does in GB12. Her shield is nice to help block some damage if the dragon gets a turn.
NB12 (0/10): She doesn't have multi hits to break through the boss' shield.
SF10 (7/10): She is good with early teams to improve survival rates and faster runes.
PC10 (7/10): She's good here since she doesn't boost ATK bar which triggers the Boss' Passive.
ToA (4/10): She lacks CC to be useful here, however, he can be used in the early stages for speed runs.
Rift of Worlds (7/10): She can be used as a front line tank in Wind Rift and R5 since she offers a lot of good buffs.
Labyrinth (3/10): She can be used in some niche stages, but you want monsters with more CC to farm Lab.
Dimensional Hole (4/10): She can be used in the star restriction and elemental restriction stages.
Arena (8/10): This is useful here on a cleave team and especially good on a Fat Lushen team.
Guild Wars (8/10): Her skills work well on Defense if you have her on Revenge or Nemesis to cut in. On offense she's good to cleave the enemy with her passive.
RTA (8/10): She's good with bruiser comps. Due to all of her buffs, she makes it difficult for enemies to take down your allies.