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Water Shadowcaster
(Minato)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: ATTACK
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: PvP in General
MINATO SKILLS
Skillups Needed: 10 (Use Devilmons)
Dizzying Gesture: Attacks the enemy to stun for 1 turn with a 30% chance each.
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Damage +5%
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Harmful Effect Rate +5%
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Harmful Effect Rate +5%
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Damage +10%
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Damage +10%
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Harmful Effect Rate +5%
Multiplier: 3.8*{ATK}
Shadow of the Right Arm: Attacks the enemy to decrease Defense for 2 turns with an 80% chance, and you go under the Threat state while the enemy attacks with a single-target skill 1 time. Afterwards, the shadow, which is dismissed when attacked by an enemy, protects you for 1 turn. While under protection, nullifies an enemy's attack 1 time, cannot attack together, and attacks additionally before attacking if you use a skill on the next turn. (Reusable in 4 turns).
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Damage +10%
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Damage +10%
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Harmful Effect Rate +20%
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Cooltime Turn -1
Multiplier: 5.8*{ATK}
Shadow Within Me (Passive): Gains immunity to inability effects while under the Shadows Protection and Counterattacks with [Shadow of Right Arm] if you get attacked by enemies without the shadow's protection. [Automatic Effect]
Multiplier: None
Leader Skill: Increase the Critical Rate of ally monsters with Water attribute by 38%.
MINATO RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
MINATO BUILDS / STRATEGY
Minato Build Tips
His build is pretty standard for a bruiser build with lots of SPD, HP, ATK, CR, CD and some ACC for all his debuffs.
As you progress into the late game you'll need to add more speed over time.
Recommended Artifacts:
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DMG Dealt on Fire+
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DMG Received from Wind-
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[Skill 1] Accuracy +
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[Skill 2] Accuracy +
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ATK Increasing Effect +
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SPD Increasing Effect +
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CRIT DMG Received -
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Add'l DMG Proportional to ATK
STRENGTHS/WEAKNESSES
Strengths:
•Minato in Summoners War is a strong sustain monster.
•His 1st skill stuns which is great on revenge to dish out additional RNG CC.
•His 2nd skill protects himself and decreases enemy's DEF.
•His passive gives him built in revenge runes.
Weakness:
•He's not really that useful in PvE.
•He's very stat needy.
RANKING
GB12 (0/10): He is not recommended in Giants B12.
DB12 (1/10): He is not recommended in Dragons B12.
NB12 (0/10): He doesn't have multi hits to break through the boss' shield in Necro B12.
SF10 (0/10): He has elemental disadvantage and is not recommended in Steel Fortress B10.
PC10 (5/10): He can be used here, but there are better options.
ToA (1/10): He does not have enough CC to be used here.
Rift of Worlds (0/10): He has no real use here.
Labyrinth (2/10): He could be used in niche lab stages.
Dimensional Hole (2/10): He is not recommended here.
Arena (6/10): Generally you want AoE Cleave teams to farm Arena, but he can be used in annoying DEF.
Guild Wars (10/10): He shines here on both offense and defense as a sustain monster.
RTA (10/10): His passive and self protection makes him annoying to deal with. His 1st skill is a constant RNG to stun which really affects the game.