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Fire Hypnomeow
(Manx)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 4-STAR
TYPE: HP
HOW TO GET: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll
GOOD FOR: PvP in General
VIDEO GUIDE
MANX SKILLS
Skillups Needed: 10 (Use Family Skillups)
Bubbly bubble: Attacks the enemy, dealing more damage according to you MAX HP and puts the target to sleep for 1 turn with a 30% chance. You will also fall asleep after attacking.
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Damage +5%
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Damage +5%
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Effect Rate +5%
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Effect Rate +5%
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Damage +10%
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Damage +10%
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Effect Rate +10%
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Effect Rate +10%
Multiplier - 1.8*{ATK} + 0.12*{MAX HP}
Sleep Talk (Passive): You can use skills while sleeping. The damage is increased by 100% when attacking enemies on your turn while sleeping, and the damage is increased by 200% on the next turn when you wake up from sleep from taking damage. [Automatic Effect]
Multiplier - none
Night Night, Everyone (Passive): Attacks all enemies to deal damage in proportion to your MAX HP and puts them to sleep for 2 turns. Puts yourself to sleep for 1 turn after attacking. (Reusable in 5 turn(s))
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Damage +20%
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Cooltime Turn -1
Multiplier - 0.28*{MAX HP}
Leader Skill: none
MANX RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
MANX BUILDS / STRATEGY
General Build
Manx is pretty easy to build. You want as much HP and Speed on him as possible followed by ACC for his 1st a 3rd skill.
As you get into the end game start focusing on as much CD and CR to dish out good damage.
STRENGTHS/WEAKNESSES
Strengths:
•The Fire Hypnomeow, Manx is a great CC monster for PvP in Summoners War.
•He constantly buffs his own damage.
•His 3rd skill is AoE sleep which can be great with Despair runes for additional RNG to stun if you miss the sleep.
Weakness:
•He has no real use in PvE.
RANKING
GB12 (0/10): Manx isn't recommended in Giants B12.
DB12 (0/10): He has no real role in Dragons B12.
NB12 (0/10): He doesn't have multi hits to break through the Necro B12 shield.
SF10 (0/10): He isn't recommended in Steel Fortress B10.
PC10 (0/10): He isn't recommended in Punisher Crypt B10.
ToA (2/10): He has cc however sleep will be interrupted by your other CC monsters since the goal in ToA is making sure you never get attacked.
Rift of Worlds (1/10): Boss can't be put to sleep.
Labyrinth (3/10): He can be used in some niche situations.
Dimensional Hole (0/10): He is not recommended here.
Arena (4/10): He can be used on offense as you climb up the ranks to deal with niche defenses.
Guild Wars (8/10): He is good here against many comps on offense with his CC to not only tank but keep the threat monster contained.
RTA (9/10): He really shines in RTA since he's like Hathor but can do damage and sleeps with his 1st skill also. He's annoying to deal with. Make sure to bring a reliable stripper to apply the sleep debuff.