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Wind Gargoyle
(Malite)
VIDEO GUIDE
MALITE SKILLS
Skillups Needed: 11 (Use Family Skillups)
Stone Claws: Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
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Damage +5%
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Damage +5%
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Damage +5%
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Damage +5%
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Damage +10%
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Damage +10%
Multiplier - 1.8*{ATK} + 2.9*{DEF}
Earth Strike: Inflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 4 turns).
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Damage +10%
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Effect Rate +10%
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Damage +10%
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Effect Rate +10%
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Cooltime Turn -1
Multiplier - 3.4*{DEF}
Statue of Robust (Passive): If your turn ends with less than 50% HP, you will be turned into a statue until the next turn starts. The target that attacks you will have its Attack Power decreased for 2 turns when the target attacks you when you are turned into a statue. [Automatic Effect]
Multiplier - none
Leader Skill: Increase the HP of ally monsters with Wind attribute by 40%.
MALITE RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
MALITE BUILDS / STRATEGY
General Build
Tanzaite is a pretty standard tank build. Even though everything scales off of Defense, you don't want to build him on pure defense making him weak against DEF breakers.
He needs Accuracy for his stuns and provokes. Resistance is good to help reduce chance of other debuffs. Don't add resistance at the cost of additional tankiness. Resistance should be last to consider.
STRENGTHS/WEAKNESSES
Strengths:
•The Wind Gargoyle, Malite is a great tank monster for PvP as he can absorb a lot of damage for your team.
•His 1st skill boost his own DEF and can stun.
•His 2nd skill AoE provokes, reduces incoming damage, and immunes him to inability effects.
•His passive reflects damage and lowers his cooldowns when he is attacked!
•He has a big HP leader skill which is great for survivability and HP base damage dealers.
Weakness:
•He has no other uses outside of being an offensive tank.
•His 1st skill maxes out at 30% ACC making it unreliable.
RANKING
GB12 (1/10): Malite isn't recommended in Giants B12 and will make your runs too slow.
DB12 (0/10): He has no real role in Dragons B12.
NB12 (0/10): He doesn't have multi hits to break through the Necro B12 shield.
SF10 (0/10): He isn't recommended in Steel Fortress B10.
PC10 (0/10): He isn't recommended in Punisher Crypt B10.
ToA (1/10): He doesn't have enough CC to be useful here.
Rift of Worlds (4/10): He could be used as a front line tank, however there are better options.
Labyrinth (1/10): He has no real role here.
Dimensional Hole (0/10): He is not recommended here.
Arena (0/10): He can easily be Lushened.
Guild Wars (7/10): He is good here to absorb damage while your team takes care of the threat monster.
RTA (4/10): Generally you want support monsters that offer more than just tankiness and will replace him as you get better monsters.
COMBO WITH MALITE
Unkillable Malite
Malite + Chasun
Chasun works great with Malite because she can fill up his HP which makes him nearly impossible to kill. She also boosts your team's Attack bar which really helps any damage dealer you bring to this comp.