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Water Magic Knight
(Lapis)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 4-STAR
TYPE: Attack
HOW TO GET: Starting monster given to you in the game
GOOD FOR: GB10, DB10, ToA, Lab, Faimon Hell Farmer, Early Game PvP Offense, PvE in general
SUMMONERS WAR ADVANCE GUIDES
LAPIS SKILLS
Skillups Needed: 12 (Use Family Skillups)
Blade Surge: Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
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Lv.2 Damage +5%
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Lv.3 Damage +5%
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Lv.4 Damage +5%
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Lv.5 Damage +15%
Multiplier - 100%x2 of the ATK stat on main target + 200%x1 of the ATK stat on all targets before reduction
Blade Surge (Strengthened): Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack. Decreases the enemy's Attack Bar by 25% every hit with a 50% chance.
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Lv.2 Damage +5%
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Lv.3 Damage +5%
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Lv.4 Damage +5%
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Lv.5 Damage +15%
Multiplier - 100%x2 of the ATK stat on main target + 200%x1 of the ATK stat on all targets before reduction
Magic Shot: Shoots 4 magic bullets that seek enemies with low HP ratio. The bullets have a 70% chance to decrease the target's Defense for 2 turns each. (Reusable in 3 turns)
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Lv.2 Damage +10%
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Lv.3 Harmful Effect Rate +10%
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Lv.4 Damage +10%
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Lv.5 Damage +15%
Multiplier - 190% x4 of the ATK stat before reduction
Retrieve Magic: Steals the magical power from all enemies, recovering HP according to the damage dealt. Also absorb 25% of the Attack Bar. (Reusable in 3 turns)
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Damage +15%
Multiplier - 400% of the ATK stat before reduction
Leader Skill: Increases the Attack Power of ally monsters by 25%.
LAPIS RUNES
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
LAPIS BUILDS / STRATEGY
Beginner Build
In the early game, if you are struggling to survive consistent Faimon Hell runs build her on Vampire / Revenge. This will keep healing her and making your runs safer. Keep in mind in order to go first she needs at least 143 total speed.
Advance Build
For faster dungeon runs and pvp use, you want to give her more CC. Despair / Revenge is the best set for her. You want to make sure she can do decent damage, but don't make her too squishy. Give her at least 80% Crit Rate and as much CD and ATK on her as possible.
STRENGTHS/WEAKNESSES
Strengths:
•The Water Magic Knight, Lapis is one of the most versatile and useful monster in Summoners War.
•She is perfect for beginner GB10, DB10, and NB10.
•She will be your best starting fodder farmer in the game.
•Her AoE makes her extremely useful at farming Faimon on Hell.
•Giving her Despair or Vampire runes stacks her already stacked AoE skill set.
•She is designed to be your best monster for all content of the early-mid game.
•She doesn't need to be skilled up to do her job!
Weakness:
•Lapis' low speed makes her one of the slowest monsters.
•She is replaceable as you discover stronger and better monsters to carry you.
•Her first skill only has 50% activation.
*If you want to learn what monsters to use with Lapis in Summoners War, here is the best GB10 and best DB10 guides that will walk you through your first teams for these dungeons.
RANKING
GB10 (9/10): Lapis is a good monster to start here due to her ATK bar reduction, and DEF break. She needs to be on despair to stun the enemies.
DB10 (9/10): Lapis has a similar role in Dragon's B10 as in GB10.
NB10 (4/10): She can be used here, however there are better monsters for the job.
SB10 (0/10): She has elemental disadvantage and isn't recommended in Spiritual Realm.
SF10 (0/10): She has elemental disadvantage and isn't recommended in Steel Fortress.
PC10 (4/10): She can be used here, however there are better monsters for the job.
ToA (8/10): She is good here as an AoE stunner on despair.
Rift of Worlds (0/10): She is not good in Raids.
Labyrinth (8/10): Lapis is very useful in the Labyrinth stages.
Dimensional Hole (6/10): She can be used in the element restriction stage.
Arena (5/10): She can be use Arena offense but not defense.
Guild Wars (5/10): Lapis is only useful in some early game Guild Wars offense comps.
RTA (2/10): She is not recommended for RTA.