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Water Poison Master
(Kyle)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 4-STAR
TYPE: Attack
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: PvP
ALSO REFERRED TO AS: Water Dhalsim from Street Fighter Collaboration
VIDEO GUIDE
KYLE SKILLS
Skillups Needed: 10 (Use Family Skillups)
Concussive Punch: Attacks the enemy and Stuns the target with a 30% chance.
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Lv.2 Damage +5%
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Lv.3 Harmful Effect Rate +5%
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Lv.4 Damage +15%
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Lv.5 Harmful Effect Rate +15%
Multiplier - 380% the ATK stat before reduction
Emission of Dangerous Substance: Attacks the enemy 2 times, each attack having a chance to decrease the defense for 2 turns. (Reusable in 4 turn(s))
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Lv.2 Damage +10%
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Lv.3 Harmful Effect Rate +5%
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Lv.4 Damage +15%
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Lv.5 Cooltime Turn -1
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Lv.6 Harmful Effect Rate +15%
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Lv.7 Cooltime Turn -1
Multiplier - 280% x2 of the ATK stat before reduction
Strategic Advantage(Passive): Increases the damage by 100% if you get a turn without getting attacked for 1 turn, and gains another turn instantly after attacking. The effect of gaining a turn is activated only once per turn [Automatic Effect].
Multiplier - s3 increases damage (not attack) by 100% if you were not attacked
Leader Skill: Increases the Attack Power of all allies in the dungeons by 33%.
KYLE RUNES
Early-Mid Game
Focus on Atk, CR, CD, Acc
2 - Sets | Blade, Revenge
4 - Set | Fatal, Rage
End Game
Focus on Spd, Atk, CR, CD, Hp, Def, Acc
2 - Sets | Will
4 - Set | Violent
ATK%
SPD
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•The Water Poison Master, Kyle passive allows him to do big damage for Arena and Guild offense.
•His 2nd skill has defense break which improves his damage output.
•His passive heals himself by 20% each turn if he doesn't get hit.
Weakness:
•He isn't really good for dungeons since there are better damage dealers out there.
RANKING
GB12 (6/10): Kyle can be used as a damage dealer for early teams.
DB12 (7/10): He can be used here since the Dragon shouldn't be able to move allowing you to do big damage.
NB12 (0/10): He doesn't have enough multi hits to break through the boss' shield.
ToA (0/10): He doesn't offer enough CC to be useful here.
Rift of Worlds (0/10): He does not offer any uses here.
Labyrinth (0/10): Kyle isn't recommended here.
Dimensional Hole (0/10): He's not recommend here.
Arena (6/10): He can be used in Arena offense to do big damage.
Guild Wars (7/10): He can be used against certain comps to nuke down your opponent's treat monster.
RTA (0/10): He isn't recommended here as your opponent will hit him making his passive useless.