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Kumar summoners war banner.jpg

Fire Beast Monk

(Kumar)

Fire Beast Monk.png
Kumar SW.png

GRADE: 5-STAR

TYPE: HP

HOW TO GET: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll

GOOD FOR: PvP in General, R5

KUMAR Fire Beast Monk.jpg

MAX STATS (6* & Awakened)

HP: 13005 ATK: 593 DEF: 681 SPD: 96

AWAKENED BONUS

Strengthen Skill: Crushing Blow

AWAKEN REQUIREMENTS 

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20 High     10 Mid     15 High     5 Mid

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VIDEO

VIDEO GUIDE

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skills

KUMAR SKILLS

Skillups Needed: 11 (Use Devilmons)

Crushing Blow: Smashes the enemy and removes 1 beneficial effect from the enemy with a 75% chance. The damage of this skill is proportionate to your MAX HP, and grants Oblivion on the enemy for 2 turns with a 50% chance.

  • Damage +5%

  • Damage +5%

  • Damage +10%

  • Damage +10%

Multiplier - 1.1*{ATK} + 0.18*{MAX HP}

Meditate: Removes harmful effects granted on yourself and the ally target you selected, and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation. (Reusable in 5 turns).

  • Cooltime Turn -1

  • Cooltime Turn -1

Multiplier - none

 

Trick of Fire: Attacks all enemies with a spell that summons the power of fire to Silence them for 2 turns with a 75% chance and removes the harmful effects granted on all allies. The damage is proportionate to your MAX HP. (Reusable in 5 turns).

  • Damage +10%

  • Effect Rate +10%

  • Damage +10%

  • Effect Rate +10%

  • Damage +10%

  • Cooltime Turn -1

Multiplier - 0.29*{MAX HP}

Leader Skill: Increase the Critical Rate of ally monsters in the Dungeons by 33%.

KUMAR RUNES

Early-Mid Game

Focus on Spd, HP,  Acc

2 - Sets | Energy, Focus, Nemesis, Revenge

4 - Set | Swift

 

End Game 

Focus on Spd, CR, CD, Hp, Acc

2 - Sets | Will

4 - Set | Violent

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HP% 

SPD / HP%

HP%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

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runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•Kumar in Summoners War is a great bruiser monster with a lot of utility. 

•His 1st skill stuns and increases his ATK speed. 

•His 2nd skill self cleanses and has a big heal. 

•His 3rd skill AoE Silence and team cleanse.

Weakness:

•Kumar requires great runes to truly shine. 

•He has very low base speed.

notes

RANKING

GB12 (0/10): Kumar is not recommended in Giants B12.

DB12 (4/10): He's ok in Dragons B12, but again there are better monsters for the job. 

NB12 (0/10): He lacks any multi hits to break through the boss' shield.

ToA (1/10): He lacks enough CC to be useful here. 

Rift of Worlds (8/10): He is an excellent tanky cleanser for your R5 team. 

Labyrinth (2/10): He can be used here but there are better options.

Dimensional Hole (2/10): He isn't recommended here.

Arena (7/10): Kumar is good on defense in an anti-Lushen team. He's also a good pick on offense as you climb the higher ranks to face off against certain comps. 

Guild Wars (9/10): He's good for sustain teams here to deal damage and protect your main threat monster. He's a solid sustain monster for both offense and defense.  

 

RTA (7/10): He serves a similar role here as in Guild content.

Ranking
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