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Dark Inugami
(Kro)
GRADE: 3-STAR
TYPE: ATTACK
HOW TO GET: Scroll of Light & Darkness, Secret Dungeon (Mon), Temple of Wishes
GOOD FOR: GB10, DB10, SF10, PC10, ToA, R5, Hall of Elements
SUMMONERS WAR ADVANCE GUIDES
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
KRO SKILLS
Skillups Needed: 10 (Use Family Skillups)
Scratch: Attacks the enemy with razor-sharp claws and decreases their defense for 2 turns with a 50% chance.
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Harmful Effect Rate +10%
Multiplier - 370% of ATK stat before reduction
Scratch (Strengthened): Attacks with giant claws to weaken the enemy's defense with a 50% chance and inflicts Continuous Damage for 3 turns with a 50% chance.
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Lv.2 Damage +10%
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Lv.3 Harmful Effect Rate +10%
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Lv.4 Damage +10%
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Lv.5 Harmful Effect Rate +10%
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Lv.6 Harmful Effect Rate +10%
Multiplier - 370% of ATK stat before reduction
Team Up: Teams up with another ally to attack the enemy. (Reusable in 4 turns)
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Lv.2 Cooltime Turn -1
Multiplier - 370% of ATK stat before reduction and an additional 1st skill attack from a random ally
Scar: Attacks on the enemy's wounds. Damage is increased by 50% for each harmful effect on the enemy. (Reusable in 4 turns)
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Cooltime Turn -1
Multiplier - 570% of ATK stat before reduction
Leader Skill: none
2ND AWAKENED SKILLS
Skillups Needed: 6 (Use 2A Raoq)
Scratch: Attacks the enemy with razor-sharp claws and decreases their defense for 2 turns with an 80% chance and inflicts Continuous Damage for 3 turns with a 50% chance.
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Lv.2 Damage +5%
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Lv.3 Damage +15%
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Lv.4 Harmful Effect Rate +10%
Multiplier - 450% of ATK stat before reduction
Team Up: Teams up with another ally to attack the enemy. The damage increases by 20% for each harmful effect on the enemy, and this effect also applies to the ally who attacks together. (Reusable in 3 turns)
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Lv.2 Damage +5%
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Lv.3 Damage +15%
Multiplier - 450% of ATK stat before reduction and an additional 1st skill attack from a random ally
Scar: Attacks on the enemy's wounds to leave a Branding Effect for 2 turns. Damage is increased by 50% for each harmful effect on the enemy. (Reusable in 3 turns)
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Lv.2 Harmful Effect Rate +10%
Multiplier - 720% of ATK stat before reduction
Leader Skill: none
KRO RUNES
Only use CR on slot 4 if you can't get enough CR substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
KRO BUILDS / STRATEGY
Sustain Build / Safe Dungeon and R5 runs
If you are struggling to consistently survive dungeons and Raids, use Vampire / Revenge to consistently heal Kro back up. Make sure to give him at least 80% CR with as much ATK and CD as possible without making him too squishy to avoid being one shot.
Full Damage / Speed Run Build
To improve your run times, he needs to be on Fatal / Rage + Blade. He'll need good runes to shine though but will hit like a truck! Give him as much damage as possible with at least 80% CR and +200% CD.
STRENGTHS/WEAKNESSES
Strengths:
•The Dark Inugami, Kro is an insane monster for the dungeons because his damage increases based on debuffs on bosses.
•He teams up with another ally which helps with both damage and cool downs.
•He is a good beginning-mid game monster for PvP.
•His 2nd and 3rd skill makes him amazing for R5.
Weakness:
•Even after 2A, he is still squishy.
RANKING
GB10 (10/10): Kro's skills are perfect for speed teams in GB12 since he deals damage based off of enemy's debuffs.
DB10 (3/10): He can be used in Dragons but isn't reliable as it puts up immunity blocking the brand and lowering his DPS output.
NB10 (4/10): He can be used here however you really want monsters with multi hits for the boss' shield.
SB10 (3/10): The Spiritual Realm boss cleanses herself of debuffs which lowers his damage output.
SF10 (10/10): Kro is great for Steel Fortress since he deals massive damage and provides brand on the boss.
PC10 (10/10): He has a similar role in Punisher Crypt as in SF10.
ToA (5/10): He can be used in ToA as a damage dealer and his team up helps to lower cool downs.
Rift of Worlds (10/10): Kro shines in R5 due to his branding, team up, and BIG damage.
Labyrinth (6/10): Kro is good in a few of the Labyrinth stages.
Dimensional Hole (8/10): He is useful in the element restriction stage.
Arena (6/10): He is useable here as a single target nuker.
Guild Wars (6/10): After the second awakening Kro has become a pretty strong damage dealer for some cleave teams.
RTA (6/10): After he is second awakened KRO is a solid pick for RTA if you are lacking top tier RTA monsters.