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Fire Twin Angels
(Karuel and Lanoah)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: Support
HOW TO GET: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll
GOOD FOR: DB10, DAH, R5, PvP
SUMMONERS WAR ADVANCE GUIDES
VIDEO GUIDE
KARUEL AND LANOAH SKILLS
Skillups Needed: 12 (Devilmon Worthy)
KARUEL SKILLS
Horn of Charge: Increases the ally target's Attack Bar by 15%.
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Damage +5%
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Effect +5%
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Damage +15%
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Effect +15%
Multiplier : none
Aim Shot: Attacks the enemy to decrease its Attack Bar by 30% with a 30% chance.
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Damage +5%
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Effect +5%
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Damage +15%
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Effect +15%
Multiplier : 3.8*{ATK}
Horn of Cheer: Removes 1 harmful effect from all allies. (Reusable in 5 turns).
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Damage +5%
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Effect +5%
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Damage +15%
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Effect +15%
Multiplier : 4.1*{ATK}
LANOAH SKILLS
Multiple Shot: Attacks the enemy target 3 times. Each hit increases the skill cooldown time by 1 turn with a 50% chance. (Reusable in turns).
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Damage +5%
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Effect +5%
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Damage +15%
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Cooltime Turn -1
Multiplier : 1.6*{ATK} x3
Horn of Festival: Decreases all allies' skill cooldown time by 1 turn each. (Reusable in 5 turns).
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Damage +5%
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Effect +5%
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Damage +15%
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Cooltime Turn -1
Multiplier : none
Continuous Shot: Attacks the enemy target 5 times to inflict damage that ignores all damage reduction effects and resist death. (Reusable in turns).
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Damage +5%
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Damage +15%
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Damage +15%
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Cooltime Turn -1
Multiplier : 1.7*{ATK} x5
Leader Skill: Increase the Resistance of ally monsters by 41%
KARUEL AND LANOAH RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•Karuel and Lanoah are great combo monsters in Summoners War!
•They have built in violent procs every turn!
•They are uniquely adapted to situations depending on your opponent.
•They have great support skills and could be built as a bruiser as well.
Weaknesses:
•They are a jack of all trades but a master of none.
•They have a Resistance Leader Skill which isn't that useful.
RANKING
GB10/GAH (0/10): They have elemental disadvantage and aren't recommended here.
DB10/DAH (8/10): They can be used here to reduce the Dragon's ATK bar and cleanse DoTs on your allies.
NB10/NAH (6/10): They can be used in Necro but there are better options.
SF10/SAH (3/10): They are not recommended in Steel Fortress.
PC10/PAH (3/10): They are not recommended in Punisher Crypt.
ToA (1/10): They don't have enough CC to be useful in Tower of Ascension.
Rift of Worlds (7/10): They can be used for cleanse and cool down reduction for your allies.
Labyrinth (2/10): They aren't that useful here.
Dimensional Hole (2/10): They aren't really recommended here.
Arena (5/10): They can be used on Defense to tank enemies and help your team survive.
Guild Wars (7/10): They are a good offensive unit that allows you to deal with a variety of situations in a battle making them very versatile.
RTA (7/10): Bruisers are very useful in RTA. They can offer a lot of utility while chipping away at the enemy.