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Fire High Elemental
(Kahli)
GRADE: 3-STAR
TYPE: ATTACK
HOW TO GET: Unknown Scroll, Mystical Scroll, Social Summon, Fire Scroll, Temple of Wishes, Vrofagus Ruins (Scenario)
GOOD FOR: PvP in General, Wind/Light Rift Beast
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
VIDEO GUIDE
KAHLI SKILLS
Skillups Needed: 12 (Use Family Skillups)
Cross Attack: Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.
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Effect Rate +5%
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Damage +5%
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Damage +10%
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Effect Rate +10%
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Damage +10%
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Effect Rate +15%
Multiplier - 380% of the ATK stat before reduction
Tectonic Shift: Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage. (Reusable in 4 turns).
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Damage +5%
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Damage +10%
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Damage +10%
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Cooltime Turn -1
Multiplier - 300% of the ATK stat before reduction
God of Fire: Increases the Attack Power and Attack Speed of all allies for 2 turns, and becomes invincible for 1 turn. (Reusable in 6 turns).
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Lv.2 Cooltime Turn -1
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Lv.3 Cooltime Turn -1
Multiplier - none
Leader Skill: Increase the Critical Rate of ally monsters with Fire attribute by 23%
2ND AWAKENED SKILLS
Skillups Needed: 4 (Use 2A Fire High Elementals)
Cross Attack: Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns.
-
Damage +10%
-
Damage +10%
Multiplier - 450% of the ATK stat before reduction
Tectonic Shift: Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage. (Reusable in 4 turns).
-
Damage +5%
-
Damage +15%
Multiplier - 330% of the ATK stat before reduction
God of Fire: Increases the Attack Power and Attack Speed of all allies for 2 turns, and becomes invincible for 2 turns. (Reusable in 4 turns).
Multiplier - none
Leader Skill: Increase the Critical Rate of ally monsters with Fire attribute by 23%
KAHLI RUNES
Early-Mid Game
Focus on ATK, CR, CD
2 - Sets | Blade
4 - Set | Fatal, Rage
End Game
Focus on Spd, Atk, CR, CD
2 - Sets | Will
4 - Set | Violent, Swift
ATK%
ATK% / SPD
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•The Fire High Elemental, Kahli hits like a truck and ignores DEF!
•Her 3rd skill set up makes her invincible while buffing up ATK power and SPD for the whole team.
•Her leader skill is useful if you are not able to get enough CR on her.
•After her second awakening (2A) she hits even harder and gains a second turn of invincibility!
Weakness:
•She is very squishy.
•You need A LOT of damage on her to one shot enemies to succeed.
RANKING
GB12 (0/10): Kahli is not usable for Giants B12.
DB12 (7/10): Generally you need one good damage dealer here and she serves that role while also increasing ATK power and SPD buff in Dragons B12.
NB12 (0/10): She lacks any multi hits to break through the Necro B12's shield.
ToA (0/10): You want Crowd Control Monsters to farm ToA.
Rift of Worlds (8/10): She is great for Wind and Light Rift beast to buff your team and deal big damage.
Labyrinth (0/10): There are better monsters for this area.
Dimensional Hole (0/10): She isn't recommended here.
Arena (10/10): She is good in a cleave team to take out the enemy's threat.
Guild Wars (10/10): She is an amazing damage dealer here. Your goal is to get her to nuke down wind monsters in one shot. She is an excellent Feng Yan counter as long as your can kill him in one go.
RTA (8/10): She is great in a cleave team here. If you bring two ATK Bar booster, then let her go 3rd if you want to use her as a speed booster and atk booster. Your 4th monster will cleave while she has invincibility for the next round to clean up.