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Fire Joker
(Jojo)
VIDEO GUIDE
JOJO SKILLS
Skillups Needed: 9 (Use Family Skillups)
Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
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Lv.2 Harmful Effect Rate +5%
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Lv.3 Damage +10%
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Lv.4 Harmful Effect Rate +10%
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Lv.5 Damage +10%
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Lv.6 Harmful Effect Rate +15%
Multiplier - 360% of the ATK stat before reduction
Surprise Bomb: Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. (Reusable in 5 turns).
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Lv.2 Damage +5%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Cooltime Turn -1
Multiplier - 400% of the ATK stat before reduction
Fire Magic: Summons a wall of fire to burn all enemies, removes all beneficial effects and inflicts Continuous Damage for 3 turns. (Reusable in 5 turns).
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Cooltime Turn -1
Multiplier - 420% of the ATK stat before reduction
Leader Skill: Increase the DEFENSE of ally monsters in the Dungeons by 33%.
JOJO RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
JOJO BUILDS / STRATEGY
General Build
Jojo is pretty straight forward to build. Bomb damage is based on the total ATK power of the monster. You want to load him up with as much ATK power as possible. You'll also need decent accuracy to land the bombs.
As you progress later into the game, speed is important so you'll want to switch slot 2 for speed. You'll also need to make him a little tankier. His revive is great so tankiness shouldn't come at the cost of ATK power.
JOJO Fusion Guide (Chart)
To fuse the Fire Joker, Jojo you will need to fully awaken and max 4* Garoche, Kuhn, Cassandra and Chichi.
Jojo
Essence Requirements
High
10 Fire
Mid
Low
20 Fire
0 Water
High
5 magic
Mid
15 magic
Low
0 magic
Garoche
Max Level: 30 | How to get: Vrofagus Ruins
High
0 Fire
Mid
Low
15 Fire
10 Fire
High
0 magic
Mid
10 magic
Low
5 magic
Kuhn
Max Level: 30 | How to get: Secret Dungeon Wednesday
High
0 Fire
Mid
Low
15 Water
10 Water
High
0 magic
Mid
10 magic
Low
5 magic
Cassandra
Max Level: 30 | How to get: Secret Dungeon Tuesday
High
0 Fire
Mid
Low
20 Fire
5 Fire
High
0 magic
Mid
15 magic
Low
5 magic
Chichi
Max Level: 30 | How to get: Secret Dungeon Thursday, Magic Shop
High
0 Wind
Mid
Low
0 Wind
20 Wind
High
0 magic
Mid
0 magic
Low
15 magic
Total Requirements
Essence Requirements
High
10 Fire
Mid
Low
0 Wind
55 Fire
15 Water
20 Wind
15 Fire
10 Water
High
5 magic
Mid
50 magic
Low
30 magic
STRENGTHS/WEAKNESSES
Strengths:
•Jojo in Summoners War is a top notch bomber in the game.
•His 3rd skill applies which work great with DoTs teams.
•His 2nd applies bombs to all enemies.
•His 1st skill disturbs HP recovery.
•He is farmable with the Fusion Hexagram.
Weakness:
•Immunity monsters like Fran, Chloe, or Lulu will prevent him from landing his bombs.
RANKING
GB12 (1/10): Jojo has elemental disadvantage and isn't recommended for Giants B12.
DB12 (7/10): He is great for taking down the Dragon with a DoTs team. Make sure you target the right tower and bring an ATK bar stripper like Loren with you to prevent immunity.
NB12 (0/10): He doesn't have enough multi hits to break through the Necro B12 shield and the boss cleanses himself each time.
ToA (7/10): He is an excellent monster for ToA normal and hard with a DoTs Team.
SF10 (2/10): He isn't recommended in Steel Fortress B10.
PC10 (2/10): He isn't recommended in Punisher Crypt B10.
Rift of Worlds (0/10): He serves no purpose here.
Labyrinth (8/10): He can be used in many stages here and has a similiar role as in ToA.
Dimensional Hole (0/10): He is not recommended here.
Arena (2/10): Jojo isn't recommended here since you want AoE cleave teams to arm Arena.
Guild Wars (7/10): He is a strong unit both on Offense. You want to make sure you bring a reliable stripper. If you pair him with Seara she can detonate all the bombs at once. Make sure he goes before her though.
RTA (6/10): He is a strong bomber here. As you climb higher it gets tougher since immunity is abundant.
COMBO WITH JOJO
Bombs Away!
Jojo + Seara
In this combo, Jojo applies AoE Bombs then Seara comes in and applies an additional bomb then detonates all of them. These two combine deal ultimate bomb damage. Seara's SPD lead helps to gain 1st turn. *To make his team safer you'll want to bring a stripper with you to counter immunity runes.