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Water Dokkaebi Lord
(Jeongnam)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: HP
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: R5, Fire Rift Beast, PvP in General
SUMMONERS WAR ADVANCE GUIDES
VIDEO GUIDE
JEONGNAM SKILLS
Skillups Needed: 12 (Use Devilmons)
Violent Swing: Attacks the enemy to inflict damage that increases according to your MAX HP and stun for 1 turn with a 15% chance.
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Lv.2 Damage +5%
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Lv.3 Damage +5%
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Lv.4 Damage +5%
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Lv.5 Harmful Effect Rate +5%
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Lv.6 Damage +10%
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Lv.7 Harmful Effect Rate +15%
Multiplier: 1.7*{ATK} + 0.19*{MAX HP}
Magical Gourd Bottle: Attacks the enemy to inflict damage by 15% of your MAX HP and steals 1 beneficial effect granted on the target. Leaves a Branding effect for 2 turns if the enemy has no beneficial effects. (Reusable in 4 turns).
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Effect Rate +5%
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Damage +10%
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Damage +10%
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Cooltime Turn -1
Multiplier: 0.15*{MAX HP} (Fixed)
Giant's Bat: Enlarges your body to recover your HP by 30% and attacks all enemies to inflict damage that increases according to your MAX HP and stun for 1 turn. In addition, absorbs the Attack Bar by 40% if your MAX HP is higher than the target. (Reusable in 5 turns).
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Damage +20%
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Cooltime Turn -1
Multiplier: 2.4*{ATK} + 0.2*{MAX HP}
Leader Skill: Increase the HP of all Water Attributes by 50%.
JEONGNAM RUNES / BUILDS
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game.
STRENGTHS/WEAKNESSES
Strengths:
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The Water Dokkaebi Lord, Jeongnam is a great damage dealer and CC unit in Summoners War!
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His first skill Freezes.
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His 2nd skill is AoE, strips, and heals your allies.
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His 3rd skill heals, stuns, and absorbs ATK bar.
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He has a big HP Leader skill.
Weakness:
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His freeze is only 50% max accuracy, making it unreliable.
RANKING
GB10/GAH (5/10): He is decent in Giants.
DB10/DAH (5/10): He is decent in Dragons.
NB10/NAH (0/10): He lacks multi hits to break through the Boss's shield.
SB10 (3/10): He is not recommended in Spiritual Realm.
SF10 (0/10): He is not recommended in Steel Fortress.
PC10 (2/10): He is not recommended in Punisher Crypt.
ToA (5/10): He's decent in Tower of Ascension.
Rift of Worlds (8/10): He is a strong frontline tank that can deal damage and heal.
Labyrinth (5/10): He has the same role here as she does in ToA.
Dimensional Hole (4/10): He could be useful in the elemental restriction stages.
Arena (9/10): He is very good for stall defenses.
Guild Wars (9/10): He is strong unit here on both offense and defense. He offers a lot of utility and sustain power.
RTA (8/10): He's a pretty strong unit here. You shouldn't choose him right away and wait to use him as a turn 2 counter monster.