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Light Paladin
(Jeanne)
GRADE: 5-STAR
TYPE: HP
HOW TO GET: Obtained through Monster Fusion
GOOD FOR: PvP in general, Lab, ToA, Dimensional Hole
JEANNE SKILLS
Skillups Needed: 9 (Devilmon Worthy)
Justice Strike (Strengthened): Attacks and stuns the enemy for 1 turn with a 15% chance. Recover the HP of an ally, including yourself, with the lowest HP by 10% when you attack during your turn. This attack will deal more damage according to your MAX HP.
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Lv.2 Damage +5%
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Lv.3 Harmful Effect Rate +5%
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Lv.4 Damage +10%
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Lv.5 Harmful Effect Rate +10%
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Lv.6 Damage +15%
Multiplier : 130% of the ATK stat +18% of your MAX HP
Prayer of Protection: Removes all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
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Lv.2 Cooltime Turn -1
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Lv.3 Cooltime Turn -1
Multiplier : none
Cry of Provocation: Provokes all enemies for 2 turns and instantly recovers a turn. (Reusable in 6 turns)
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Lv.2 Cooltime Turn -1
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Lv.3 Cooltime Turn -1
Multiplier : none
Leader Skill: Increases the Resistance of ally monsters in Guild Content by 55%.
JEANNE RUNES
SPD
HP%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
Early-Mid Game
Focus on Spd, Hp, Def
2 - Sets | Energy, Guard, Revenge
4 - Set | Swift
End Game
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will, Revenge, Nemesis
4 - Set | Violent
HP%
JEANNE FUSION GUIDE (Chart)
To fuse the Light Paladin, Jeanne you will need to fully awaken and fuse Kaz, Ling Ling, Harmonia, and Loren. You will also find all farmable locations for each required fusion monster.
Water Samurai (Kaz)
Requirements
Luan
Max Lvl 35
Guild Shop
Purian
Ardella
Max Lvl 35
Max Lvl 35
SD-Wed
SD-Thurs
Bremis
Max Lvl 35
Magic Shop, Vrofagus Ruins
Fire Harp Magician (Harmonia)
Requirements
Rebecca
Max Lvl 35
Guild Shop
Kai'en
Dagora
Max Lvl 35
Max Lvl 35
SD-Tues
Mt. White Ragon
Aeilene
Max Lvl 35
SD-Thurs, Magic Shop
Max Lvl 35
SD-Sun
STRENGTHS/WEAKNESSES
Strengths:
•The Light Paladin, Jeanne is an amazing, sustaining PvP Defense monster.
•She has a good leader skill for Guild War Defense.
•Her provokes make her great in your auto ToA team.
•She is tanky with high HP and DEF.
•Her first skill heals your team.
•She is used often in stall Arena offense.
Weakness:
•Jeanne is easily countered with Immunity runes.
•Veromos is her worst enemy.
•She is no threat as solo monster.
RANKING
GB10/GAH (0/10): She doesn't offer enough to be useable in Giants.
DB10/DAH (0/10): She is not good here Dragons.
NB10/NAH (0/10): She lacks any multi hits to break through the Necro's shield.
SB10/SAH (0/10): She isn't useful in Spiritual Realm.
SF10/SFAH (0/10): She isn't useful in Steel Fortress.
PC10/PCAH (0/10): She doesn't offer enough to be used in Punisher Crypt.
ToA (9/10): Jeanne's skill kit is great for auto teams with provoke, invincibility, and heal.
Rift of Worlds (0/10): She is not good here.
Labyrinth (8/10): She serves the same role in Lab as she does in ToA.
Dimensional Hole (6/10): She's good for the elemental restriction stage.
Arena (7/10): She's used in several comps here, mostly in stall defenses.
Guild Wars (10/10): She's used in a lot of offense and defense, often with Theomars and Chasun.
RTA (7/10): She's used in some CC comps here. Her heal, invincibility, along with provoke makes a difficult mon to deal with.
COMBOS WITH JEANNE
Give these monster combos a try to get the most out of Jeanne!
Jeanne + Theomars
Jeanne and Theomars work great together because Theomars is always a threat. Jeanne heals him, protects him, and can divert damage to herself making Theo much harder to kill. This can be difficult to deal with and is a great Defense comp.
Jeanne + Perna
This comp can make like life really hard for anyone who wants to take down Perna. Jeanne not only can protect, heal, and divert damage but Perna can also self-revive making it really difficult to kill her. Perna also heals 10% of al allies every turn!