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Water Devil Maiden
(Irène)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: Support
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: PvP in general
SUMMONERS WAR GUIDES
VIDEO GUIDE
IRENE SKILLS
Skillups Needed: 10 (Use Devilmons)
Go Demon!: Attacks the enemy to increase its chances of landing a Glancing Hit for 2 turns with a 50% chance.
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Damage +5%
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Damage +5%
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Effect Rate +5%
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Damage +5%
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Damage +10%
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Effect Rate +15%
Multiplier: 3.8*{ATK}
Mischievous Trap: Grants the Reflect Harmful Effect on the ally target for 2 turns, and the ally goes under the Threat state while the enemy attacks with a single-target skill 2 times. The target under Reflect Harmful Effect reflects harmful effects excluding inability effects. (Reusable in 5 turn(s))
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Cooltime Turn -1
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Cooltime Turn -1
Multiplier: none
Bind: Demon Bag: Removes 1 beneficial effect from the enemy, and the Demon Bag devours the target to leave it out of the battle and decreases its HP by 5% whenever the enemy and ally's turn ends. This effect lasts for 10 turns, and its duration is decreased by 1 turn if the caster gets attacked. This skill can be only used on one Monster at a time. (Reusable in 6 turns).
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Cooltime Turn -1
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Cooltime Turn -1
Multiplier: none
Leader Skill: Increase the Accuracy of ally monsters in the Arena by 55%
IRENE RUNES / BUILDS
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game.
STRENGTHS/WEAKNESSES
Strengths:
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The Water Devil Maiden, Irene is a unique counter monster in Summoners War for PvP!
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Her first skill offers glancing.
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Her 2nd skill applies allows any ally to reflect damage back at the enemy.
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Her 3rd skill is similar to
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She requires less devilmons than her sisters.
Weakness:
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Her multipliers aren't great.
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She's very niche.
RANKING
GB10/GAH (0/10): She is not recommended in Giants.
DB10/DAH (0/10): She is not recommended in Dragons.
NB10/NAH (0/10): She doesn't have multi hits to be useful in Necro.
SB10 (0/10): She is not recommended in Spiritual Realm.
SF10 (0/10): She is not recommended in Steel Fortress.
PC10 (0/10): She is not recommended in Punisher Crypt.
ToA (0/10): She doesn't have enough CC to be useful here.
Rift of Worlds (0/10): She isn't very useful here.
Labyrinth (3/10): She can be used against niche comps.
Dimensional Hole (0/10): She is not useful here.
Arena (5/10): You want cleave teams to farm arena, however, she can be good for defense.
Guild Wars (9/10): She can be very strong here to deal with specific comps and to ban the threat monster.
RTA (8/10): She is a great counter against AoE heavy teams so you can punish them with reflect.