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Wind Steel Commander
(Hector)
VIDEO GUIDE
HECTOR SKILLS
Skillups Needed: 13 (Use Family Monsters)
Commander Strike: Attacks the enemy to inflict damage that ignores all damage reduction effects.
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Damage +5%
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Damage +5%
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Damage +5%
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Damage +5%
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Damage +10%
Multiplier - 3.8*{ATK}
Steel Swordsmanship: Attacks the enemy 2 times to decrease its Defense with an 80% chance and stuns for 1 turn with a 50% chance. (Reusable in 4 turns).
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Damage +5%
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Effect Rate +10%
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Damage +5%
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Damage +10%
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Effect Rate +15%
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Cooltime Turn -1
Multiplier - 3.2*{ATK} x2
Multiattack Strategy: Attacks all enemies to decrease their Attack Bar by 25% each and increase their skill cooldown by 1 turn each. In addition, decreases the skill cooldown of all allies by 1 turn each. (Reusable in 5 turns).
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Damage +20%
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Cooltime Turn -1
Multiplier - 4.4*{ATK}
Leader Skill: Increase the Defense of ally monsters in the Arena by 38%
HECTOR RUNES / BUILDS
*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
RANKING
GB12 (8/10): Hector is strong monster in Giants B12 since both of his skills strip ATK from the boss.
DB12 (1/10): He has elemental disadvantage in Dragons B12.
NB12 (2/10): He doesn't offer enough multi hits to be useful in Necro B12.
SF10 (9/10): He is really useful and reliable to deal damage against the shield from Steel Fortress B10.
PC10 (2/10): He doesn't offer enough to be very useful in Punisher Crypt B10.
ToA (5/10): Generally you want two AoE skills to auto ToA. He can be used here if you are lacking in CC monsters. He is good against some niche levels that put up a bunch of shields or invincibility.
Rift of Worlds (0/10): He doesn't have any uses here.
Labyrinth (5/10): He can be used here.
Dimensional Hole (4/10): He can be used in the wind elemental restriction stage.
Arena (9/10): His 3rd skill makes him great for cleaving and if you kill anything it won't be able to revive.
Guild Wars (9/10): He is a great counter to monsters like Theomars who can be hard to kill.
RTA (9/10): Damage dealers that can offer more than just damage are always useful in RTA.