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Fire Harp Magician
(Harmonia)
VIDEO GUIDE
HARMONIA SKILLS
Skillups Needed: 12 (Use Family Skillups)
Tempting Dream: Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
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Lv.2 Damage +5%
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Lv.3 Harmful Effect Rate +5%
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Lv.4 Damage +5%
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Lv.5 Harmful Effect Rate +5%
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Lv.6 Damage +10%
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Lv.7 Harmful Effect Rate +10%
Multiplier - ({SPD} + 60)/50 +100% of the ATK stat before reduction
Healing Music: Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns).
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Lv.2 Recovery +5%
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Lv.3 Recovery +5%
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Lv.4 Recovery +10%
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Lv.5 Cooltime Turn -1
Multiplier - none
Unwanted Harmony: Evens the HP of the enemy target, excluding the Boss, and the ally with the lowest HP. Decreases the HP of the enemy target by 15% and recovers the HP of the ally target by 15%. (Reusable in 6 turns).
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Lv.2 Cooltime Turn -1
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Lv.3 Cooltime Turn -1
Multiplier - none
Leader Skill: Increase the HP of ally monsters in Guild Content by 33%
HARMONIA RUNES
SPD
HP% / DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
HP%
End Game
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set |Violent
Early-Mid Game
Focus on Spd, Hp, Acc
2 - Sets | Energy, Guard, Nemesis, Revenge
4 - Set | Swift
HARMONIA BUILDS / STRATEGY
Early Build
in the early game build, you want her to be tanky and getting enough speed on her is tough so Swift is a good option. If you don't have will runes on your monsters, she can go first to make sure they do.
Late Build
To get the most out of her, she should be built on Violent and Will. You want her to go last so can cleanse your team and heal them. Make sure she isn't too slow behind your 2nd to last monster. She is a great sustain monster but needs a lot of tankiness so she can keep the rest of your team alive.
HARMONIA Fusion Guide (Chart)
To fuse the Fire Harp Magician, Harmonia you will need to fully awaken and max 4* Kai'en, Dagora, Rebecca and Aeilene.
Harmonia
Essence Requirements
High
12 Fire
Mid
Low
15 Fire
0 Water
High
10 magic
Mid
15 magic
Low
0 magic
Kai'en
Max Level: 30 | How to get: Secret Dungeon Tuesday
High
0 Fire
Mid
Low
5 Fire
10 Fire
High
0 magic
Mid
10 magic
Low
15 magic
Dagora
Max Level: 30 | How to get: Mt. White Ragon (Scenario)
High
0 Fire
Mid
Low
5 Water
15 Water
High
0 magic
Mid
5 magic
Low
10 magic
Rebecca
Max Level: 30 | How to get: Not farmable, but common in Unknown/Mystical Scrolls
High
0 Fire
Mid
Low
15 Fire
10 Fire
High
0 magic
Mid
10 magic
Low
5 magic
Aeilene
Max Level: 30 | How to get: Secret Dungeon Thursday, Magic Shop
High
0 Wind
Mid
Low
5 Wind
10 Wind
High
0 magic
Mid
10 magic
Low
15 magic
Total Requirements
Essence Requirements
High
12 Fire
Mid
Low
5 Wind
35 Fire
5 Water
10 Wind
20 Fire
15 Water
High
10 magic
Mid
50 magic
Low
45 magic
STRENGTHS/WEAKNESSES
Strengths:
•Harmonia in Summoners War is a great healer that can do "damage."
•Her 3rd skill takes 15% of the lowest enemy's HP while healing your team by 15% of their HP.
•Her 2nd skill cleanses, heals, and gives immunity to your team.
•She is great with monsters like Skogul, Theomars, or Feng Yan to keep them alive.
Weakness:
•Her 1st skill caps out at 50% Accuracy.
•Her 3rd skill doesn't work on boss' so she's not useful in PvE.
RANKING
GB12 (0/10): Harmonia isn't useful in Giants B12.
DB12 (1/10): She doesn't offer enough to be used in Dragons B12.
NB12 (0/10): She lacks multi hits to break through the Necro B12's shield.
SF10 (0/10): You want Beneficial blocks and nukers to take down the Steel Fortress B10.
PC10 (0/10): She doesn't offer enough to be useful here.
ToA (1/10): You mainly want AoE Crow Control teams to farm Tower of Ascension.
Rift of Worlds (5/10): She can be used as a tank, healer, and cleanser in R5, however, her 3rd skill is useless. She is useful until you can get better cleansers and healers.
Labyrinth (2/10): Again you want CC units to farm Lab.
Dimensional Hole (0/10): He isn't recommended to farm D-Hole.
Arena (0/10): You want AoE cleave teams to farm Arena.
Guild Wars (9/10): She shines here due to her special ability to keep your threat monsters alive.
RTA (9/10): She is an excellent monster to sustain your team. Her heals, cleanse, and immunity makes your team that much more difficult to deal with.