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Demon Slayer Collab
(Fire Tanjiro Kamado)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: Attack
HOW TO GET: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll
GOOD FOR: SF10, SFAH, PvP
SUMMONERS WAR ADVANCE GUIDES
VIDEO GUIDE
TANJIRO KAMADO SKILLS
Skillups Needed: 10 (Use Water Tanjiro)
Dance: Attacks the enemy to prevent the target from receiving beneficial effects for 2 turns with a 30% chance. Increases the damage by 50% if all of your skills are on cooldown.
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Damage +5%
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Damage +5%
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Effect Rate +20%
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Damage +20%
Multiplier: 3.8*{ATK}
Dancing Flash: Attacks the enemy to deal damage that ignores Defense. Increases your Attack Bar by 50% when attacked by an enemy while [Dancing Flash] is on cooldown. (Reusable in 4 turns).
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Damage +5%
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Damage +10%
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Damage +10%
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Cooltime Turn -1
Multiplier: 3.2*{ATK}
Burning Bones, Summer Sun: Attacks all enemies to absorb their Attack Bar by 25% and disturbs HP recovery for 3 turns. Decreases the effect of Attack Bar decreasing effects you receive from enemies by 50% while [Burning Bones, Summer Sun] is on cooldown. This effect does not accumulate. (Reusable in 5 turns).
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Damage +20%
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Cooltime Turn -1
Multiplier: 4.8*{ATK}
Leader Skill: Increase the HP of ally monsters by 28%
TANJIRO KAMADO RUNES / BUILDS
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game.
STRENGTHS/WEAKNESSES
Strengths:
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The Fire Tanjiro Kamado is versatile damage dealer in Summoners War!
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His 1st skill blocks beneficial effects and deals good damage.
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His 2nd skill ignores defense and increases ATK Bar.
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His 3rd skill absorbs ATK bar and reduces ATK reduction on himself.
Weakness:
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He's stat needy as he pretty much needs everything.
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His 3rd skill is very niche against monsters like Loren.
RANKING
GB10/GAH (1/10): He is not recommended in Giants.
DB10/DAH (6/10): He is decent in Dragons to keep the towers and boss at bay.
NB10/NAH (0/10): He lacks enough multi hits to break through the Boss's shield.
SB10/SBAH (6/10): He is decent in Spiritual Realm.
SF10/SFAH (10/10): He has beneficial block and deals good damage for a speed team in Steel Fortress.
PC10/PCAH (6/10): He can be useful in Punisher Crypt but his 2nd skill ATK boost can be detrimental.
ToA, Labyrith (5/10): He is ok here but there are better monsters that do more CC.
Rift of Worlds (7/10): He is good for R5 and wind rift.
Dimensional Hole (4/10): He isn't recommended here.
Arena (8/10): He can be used for both Offense and Defense.
Guild Wars (9/10): He is strong unit here on offense and defense to take more turns, CC, and deal damage.
RTA (9/10): He is a really good unit here because he is a damage dealer that offers a lot more than just damage.
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