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Wind Drakan Warrior
(Ereshion)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
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GRADE: 5-STAR
TYPE: Defense
HOW TO GET: Mystical Scroll, Temple of Wishes, Wind Scroll, Legendary Scroll
GOOD FOR: ToA, LAB, PvP in General
SUMMONERS WAR ADVANCE GUIDES
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VIDEO GUIDE
ERESHION SKILLS
Skillups Needed: 11 (Use Devilmons)
Continuous Slash: Attacks the enemy 2 times to decrease Defense for 2 turns with a 35% chance each.
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Damage +5%
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Damage +5%
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Damage +5%
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Effect Rate +5%
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Damage +10%
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Effect Rate +10%
Multiplier: 1.9*{ATK} x2
Dragon's Breath: Attacks all enemies 2 times, dealing damage proportional to your Defense. Deals 30% more damage to targets with harmful effects. Additionally, if you have no harmful effects, absorbs the Attack Bar by 20% each. (Reusable in 4 turns).
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Damage +5%
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Damage +5%
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Damage +15%
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Cooltime Turn -1
Multiplier: 1.7*{DEF} x2
Dragon Bombardment: Attacks all enemies to deal damage that's proportionate to your Defense and removes all beneficial effects. In addition, decreases the HP of enemies with beneficial effects removed by 15% (10% if it's a boss). (Reusable in 5 turns).
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Cooltime Turn -1
Multiplier: 4.5*{DEF}
Leader Skill: Increase the HP of ally monsters in the Arena by 44%
ERESHION RUNES / BUILDS
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game.
STRENGTHS/WEAKNESSES
Strengths:
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The Water Drakan Warrior, Solvark is a tanky damage dealer and CC unit in Summoners War!
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His first skill Defense Breaks.
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His 2nd skill is AoE and absorbs ATK bar.
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His 3rd skill is an AoE Strip.
Weakness:
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Defense break is his worst enemy.
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He is very reliant on immunity monsters for Protection.
RANKING
GB10/GAH (3/10): He is vulnerable here as the towers DEF break which can be lethal for him.
DB10/DAH (5/10): He is decent in beginner Dragons team.
NB10/NAH (2/10): He lacks enough multi hits to break through the Boss's shield.
SB10 (2/10): He is not recommended in Spiritual Realm.
SF10 (2/10): He is not recommended in Steel Fortress.
PC10 (5/10): He is decent in beginner Punisher Crypt team.
ToA (9/10): He really shines in Tower of Ascension with 2 AoE skills and lots of CC.
Rift of Worlds (2/10): He is not useful here other than Defense Break.
Labyrinth (9/10): He has the same role here as he does in ToA.
Dimensional Hole (4/10): He could be useful in the niche stages.
Arena (3/10): He is that useful here.
Guild Wars (8/10): He is strong unit here on offense. He offers a lot of utility and sustain power.
RTA (8/10): He's a pretty strong unit here. You shouldn't choose him right away and wait to use him as a turn 2 counter monster. You shouldn't bring him against Defense breakers on the other team.
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