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Fire Striker
(Douglas)

VIDEO GUIDE

DOUGLAS SKILLS
Skillups Needed: 9 (Use Devilmons)
Mach Punch: Attacks the enemy and decrease the Attack Power for 2 turns with a 50% chance.
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Lv.2 Damage +5%
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Lv.3 Damage +5%
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Lv.4 Harmful Effect Rate 10%
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Lv.5 Damage +5%
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Lv.6 Harmful Effect Rate 15%
Multiplier - 370% of the ATK stat before reduction
Iron Uppercut: Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Hadoken] will be activated in succession with a 30% chance. (Reusable in 3 turns)
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Lv.2 Damage +5%
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Lv.3 Damage +5%
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Lv.4 Damage +15%
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Lv.5 Cooltime Turn -1
Multiplier - 550% of the ATK stat before reduction
Attack is the Best Form of Defense (Passive): When being attacked by an enemy, the chance of receiving a Glancing Hit increase up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, counterattacks with Shoryuken. [Automatic Effect]
Multiplier - none
Leader Skill: Increases the Attack Power of ally monsters by 33%.
DOUGLAS RUNES
Early-Mid Game
Focus on Spd, Atk, CR, CD
2 - Sets | Blade, Revenge
4 - Set | Fatal, Rage
End Game
Focus on Spd, Atk, CR, CD, Hp, Def, Acc
2 - Sets | Will
4 - Set | Violent

ATK%
SPD / ATK%
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.

STRENGTHS/WEAKNESSES
Strengths:
•The Fire Striker, Douglas has potentially built in Violent and Revenge Runes.
•His 2nd skill and passive allows him to cycle through his skills and cool downs quickly.
•He is a single target attacker with ATK debuff and Branding making him great for R5.
•He has a great ATK leader skill that can be used anywhere!
Weakness:
•His skills aren't 100% even when maxed.
RANKING
GB12 (0/10): Douglas is not usable for Giants B12.
DB12 (0/10): Even though he does big damage, you want aoe speed teams in Dungeons.
NB12 (0/10): He doesn't have any reliable multi hits to break through the boss' shield.
ToA (0/10): He lacks CC to be useful here.
Rift of Worlds (10/10): He really shines in R5 and Wind & Light Rift Beasts where he brings huge damage and good debuffs.
Labyrinth (4/10): He lacks CC to be useful here.
Dimensional Hole (0/10): He is not recommended here.
Arena (7/10): He is a strong single target nuker here.
Guild Wars (10/10): His glancing passive makes him harder to deal with in Guild Defense.
RTA (10/10): He's a good single target damage dealer here and his passive makes him more unpredictable and harder to deal with.