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Light Vagabond

(Darion)

Vagabond_Light_Icon.png
Darion SW
darion 2a

GRADE: 3-STAR
TYPE: Defense
TYPE: Scroll of Light & Darkness, Secret Dungeon (Sun), Temple of Wishes
GOOD FOR: R5, Early Dungeons, Early PvP

(Summoners War Dungeon Guides)

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MAX STATS (6* & Awakened)
HP: 10710 ATK: 549 DEF: 549 SPD: 98
MAX STATS (
2nd Awakened)
HP: 11370 ATK: 637 DEF: 637 SPD: 98
AWAKENED BONUS
Increases Accuracy by 25%
AWAKEN REQUIREMENTS 

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  5 Mid    10 Low    10 Mid      15 Low

VIDEO

VIDEO GUIDE

Stuck in Early Game? Want to make Insane Progress?

skills

DARION SKILLS

Skillups Needed: 13 (Use Family Skillups)

Slash Rocks: Swings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Harmful Effect Rate +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Harmful Effect Rate +10%

  • Lv.8 Damage +10%

  • Lv.9 Harmful Effect Rate +20%

Multiplier - 100% of the ATK stat +18% of max HP stat before reduction

 

Slash Waves: Attacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)

  • Lv.2 Harmful Effect Rate +10%

  • Lv.3 Damage +10%

  • Lv.4 Harmful Effect Rate +10%

  • Lv.5 Damage +10%

  • Lv.6 Cooltime Turn -1

Multiplier - (100% of ATK stat +12% max HP stat) x2 before reduction

 

Knighthood (Passive): Decreases the damage that all other allies receive by 20%. This effect won't add up to other damage reduction effects. [Automatic Effect]

Multiplier - none

Leader Skill: none

2ND AWAKENED SKILLS

Skillups Needed: 6 (Use 2A Allen)

Slash Rocks: Swings a giant sword to deal damage and decrease the target's Defense for 2 turns. This attack will deal more damage according to your MAX HP.

  • Damage +5%

  • Damage +15%

Multiplier - 130% of the ATK stat +21% of max HP stat before reduction

 

Slash Waves: Attacks the enemy with a sword 2 times to decrease the target's Attack Power for 2 turns with a 70% chance and absorb Attack Bar by 10% with a 70% chance. This attack will deal more damage according to your MAX HP. (Reusable in 3 turns).(Reusable in 4 turns)

  • Damage +5%

  • Damage +15%

Multiplier - (120% of ATK stat +14% max HP stat) x2 before reduction

 

Knighthood (Passive): Decreases the damage that other allies receive by 30%, but increases the damage you receive by 15%. This effect doesn't accumulate with other damage reduction effect skills. [Automatic Effect]

Multiplier - none

DARION RUNES

General Build

Focus on Spd, HP, Def, Acc, Res

2 - Sets | Will, Fight, Nemesis

4 - Set | Violent

 

R5

Focus on Hp, Def, Acc, Res

2 - Sets | Energy, Guard, Fight, Determination, Enhance, Accuracy, Tolerance​​​

4 - Set |Violent

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HP%

HP%

HP%

*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:
•The Light Vagabond, Darion is an excellent monster for safe dungeon runs.
•His passive is what makes him so useful for team survivability in R5.
•His skills offer DEF break and ATK reduction, both valuable debuffs.
•He is great for R5 and doesn't need speed, allowing you to focus on pure tankiness. 
 
Weakness:
•Darion's use in the late game is limited to R5. 
•He has overall poor base stats being a nat 3.
•His role is replaced with Dias in the late game. 
 

notes

RANKING

GB10 (5/12): Darion is great for breaking into Giant's B12 with good success rate. 

DB10 (3/10): He has a similar role in Dragon's B12 as in GB12, you really would only use him in your early teams.

NB10 (0/10): He is not recommended in Necro B12 since he doesn't have any multi hits for the boss' shield.

ToA (0/10): He has very little use here.

Rift of Worlds (10/10): Darion shines in R5 due to his passive which reduces damage dealt to your team. He's a staple to nearly every Raid team. 

Labyrinth (1/10): He has very little use here.

Dimensional Hole (0/10): He is not recommended here.

 

Arena (0/10): He serves no purpose here.

Guild Wars (3/10): He can be used in some early team comps and tank dark monster threats.

RTA (0/10): He serves no purpose here.

Ranking
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