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Wind Sniper Mk.I
(Carbine)


GRADE: 4-STAR
TYPE: ATTACK
HOW TO GET: Mystical Scroll, Temple of Wishes, Wind Scroll, Legendary Scroll
GOOD FOR: Water Rift, Guild Content

VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING

VIDEO GUIDE
CARBINE SKILLS
Skillups Needed: 9 (Use Family Skillups)
Accurate Fire: Attacks the enemy to inflict damage that ignores all damage reduction effects.
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Damage +5%
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Damage +5%
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Damage +5%
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Damage +10%
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Damage +10%
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Damage +10%
Multiplier - 420% the ATK stat before reduction
Hidden Aim: Strikes the [Hidden Aim] pose. Increases the damage dealing to an enemy by 200% while in this pose, and increases the chances of receiving a Glancing Hit by 70% if you're attacked while in this pose. The [Hidden Aim] pose disables after you attack on your turn. (Reusable in 5 turns).
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Cooltime Turn -1
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Cooltime Turn -1
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Cooltime Turn -1
Multiplier - +200% damage
Veteran (Passive): Increases the Attack Bar by 100% and increases the Attack Power for 1 turn when the enemy's attack lands as a Glancing Hit. [Automatic Effect]
Multiplier - none
Leader Skill: Increase the Resistance of ally monsters in Guild Content by 40%.
CARBINE RUNES
Early-Mid Game
Focus on Atk, CR, CD, Acc
2 - Sets | Blade
4 - Set | Fatal, Rage
End Game
Focus on Spd, Hp, Def, Atk, CR, CD, Acc
2 - Sets | Will
4 - Set | Violent

ATK%
ATK% / SPD
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
• The Wind Sniper Mk.I, Carbine passive fills up his ATK bar and buffs his ATK if he gets hit with a glancing hit!
• His passive also makes him a great counter to Water AoE damage dealers.
• His 2nd skill does a lot of additional damage and gains 70% to receive a glancing hit.
• His 1st skill ignores all damage reduction effects like DEF buff and Shield!
Weakness:
•He is pretty squishy.
•You need A LOT of damage on him to one shot enemies to succeed.
RANKING
GB12 (1/10): Carbine is not recommended for Giants B12.
DB12 (1/10): He isn't useful in Dragons B12.
NB12 (0/10): He lacks any multi hits to break through the Necro B12's shield.
ToA (0/10): You want Crowd Control Monsters to farm ToA.
Rift of Worlds (7/10): He is a strong damage dealer in Water Rift, and since he's wind type his passive allows him for more turns and big damage.
Labyrinth (2/10): There are better monsters for this area.
Dimensional Hole (0/10): He isn't recommended here.
Arena (3/10): He isn't used here unless you don't have a second Lushen.
Guild Wars (7/10): He is great against water AoE damage dealers like Verad, Alicia, Beth, Anavel, etc. to gain a turn and ATK buff himself.
RTA (5/10): He has the same uses here as he does in guild content.