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Carbine summoners war banner.jpg

Wind Sniper Mk.I
(Carbine)

Wind Sniper Mk.I.png
Carbine SW.png

GRADE: 4-STAR
TYPE: ATTACK
HOW TO GET: Mystical Scroll, Temple of Wishes, Wind Scroll, Legendary Scroll
GOOD FOR: Water Rift, Guild Content

CARBINE Wind Sniper.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)
HP: 8895 ATK: 747 DEF: 637 SPD: 112
AWAKENED BONUS
Increases SPD by 15
AWAKEN REQUIREMENTS 

high wind essence.png

10 High     20 Mid     5 High     15 Mid

VIDEO

VIDEO GUIDE

skills

CARBINE SKILLS

Skillups Needed: 9 (Use Family Skillups)

Accurate Fire: Attacks the enemy to inflict damage that ignores all damage reduction effects.

  • Damage +5%

  • Damage +5%

  • Damage +5%

  • Damage +10%

  • Damage +10%

  • Damage +10%

Multiplier - 420% the ATK stat before reduction

  

Hidden Aim: Strikes the [Hidden Aim] pose. Increases the damage dealing to an enemy by 200% while in this pose, and increases the chances of receiving a Glancing Hit by 70% if you're attacked while in this pose. The [Hidden Aim] pose disables after you attack on your turn. (Reusable in 5 turns).

  • Cooltime Turn -1

  • Cooltime Turn -1

  • Cooltime Turn -1

Multiplier - +200% damage

 

Veteran (Passive): Increases the Attack Bar by 100% and increases the Attack Power for 1 turn when the enemy's attack lands as a Glancing Hit. [Automatic Effect]

Multiplier - none

Leader Skill: Increase the Resistance of ally monsters in Guild Content by 40%.

Save 100's of Hours and Make 10x Faster Progress!

CARBINE RUNES

Early-Mid Game

Focus on Atk, CR, CD, Acc

2 - Sets | Blade

4 - Set | Fatal, Rage

 

RUNE GUIDE.jpg

End Game 

Focus on Spd, Hp, Def, Atk, CR, CD, Acc

2 - Sets | Will

4 - Set | Violent

RUNE EMPTY.png

ATK% 

ATK% / SPD

CD% / CR%

*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:
• The Wind Sniper Mk.I, Carbine passive fills up his ATK bar and buffs his ATK if he gets hit with a glancing hit!
• His passive also makes him a great counter to Water AoE damage dealers. 

• His 2nd skill does a lot of additional damage and gains 70% to receive a glancing hit. 
• His 1st skill ignores all damage reduction effects like DEF buff and Shield!
 
Weakness:
•He is pretty squishy. 
•You need A LOT of damage on him to one shot enemies to succeed. 
 

notes

RANKING

GB12 (1/10): Carbine is not recommended for Giants B12.  

DB12 (1/10): He isn't useful in Dragons B12.

 

NB12 (0/10): He lacks any multi hits to break through the Necro B12's shield.

ToA (0/10): You want Crowd Control Monsters to farm ToA. 

Rift of Worlds (7/10): He is a strong damage dealer in Water Rift, and since he's wind type his passive allows him for more turns and big damage. 

Labyrinth (2/10): There are better monsters for this area. 

Dimensional Hole (0/10): He isn't recommended here. 

Arena (3/10): He isn't used here unless you don't have a second Lushen.

Guild Wars (7/10): He is great against water AoE damage dealers like Verad, Alicia, Beth, Anavel, etc. to gain a turn and ATK buff himself. 

 

RTA (5/10): He has the same uses here as he does in guild content. 

Ranking

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