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Fire Sylph
(Baretta)
VIDEO GUIDE
BARETTA SKILLS
Skillups Needed: 16 (Use Family Skillups)
Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
-
Lv.2 Damage +5%
-
Lv.3 Damage +10%
-
Lv.4 Damage +10%
Multiplier : 380% of ATK stat -20 damage before damage reduction
Turbulence: Compresses the air around the enemy and causes turbulence to deal damage proportional to the enemy's MAX HP and sets the Attack Bar to 0. (Reusable in 4 turns).
-
Lv.2 Damage +10%
-
Lv.3 Damage +10%
-
Lv.4 Damage +10%
-
Lv.5 Cooltime Turn -1
Multiplier : 600% of ATK stat before reduction
Phoenix's Fury: Summons a Phoenix to breathe fire on all enemies and inflicts 2 Continuous Damage for 3 turns. This attack won't land as a Glancing Hit. (Reusable in 5 turns).
-
Lv.2 Damage +10%
-
Lv.3 Damage +10%
-
Lv.4 Cooltime Turn -1
Multiplier : 400% of ATK stat before reduction
BARETTA RUNES
ToA Build
Focus on Spd, Hp, Def, Acc
2 - Sets | Energy, Guard, Focus, Revenge
4 - Set | Despair
SPD
HP%
*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
HP% / DEF%
BARETTA Fusion Guide (Chart)
WIND / FIRE / FIRE / WATER
To fuse the Fire Sylph, Baretta you will need to fully awaken and max 4* Lukan, Mei, Fao and Sharron.
Baretta
Essence Requirements
High
10 Fire
Mid
Low
20 Fire
0 Fire
High
5 magic
Mid
15 magic
Low
0 magic
Lukan
Max Level: 30 | How to get: Tamor Desert, Magic Shop
High
0 Wind
Mid
Low
0 Wind
20 Wind
High
0 magic
Mid
2 magic
Low
10 magic
Mei
Max Level: 30 | How to get: Guild Shop
High
0 Fire
Mid
Low
15 Fire
10 Fire
High
0 magic
Mid
10 magic
Low
5 magic
Fao
Max Level: 30 | How to get: Secret Dungeon Mondays
High
0 Fire
Mid
Low
15 Fire
10 Fire
High
0 magic
Mid
10 magic
Low
5 magic
Sharron
Max Level: 30 | How to get: Secret Dungeon Wednesdays
High
0 Fire
Mid
Low
20 Water
5 Water
High
0 magic
Mid
15 magic
Low
5 magic
Total Requirements
Essence Requirements
High
10 Fire
Mid
Low
30 Fire
20 Water
20 Wind
20 Fire
5 Water
High
5 magic
Mid
52 magic
Low
25 magic
STRENGTHS/WEAKNESSES
Strengths:
•Baretta is the King of ToA due to his ability to eliminate 30% of the enemy's HP at the start of the match.
•His speed leader skill is great for ToA.
•A major benefit is he is a farmable monster, making skill ups easier.
•He can strip 100% of the enemies ATK bar.
Weakness:
•His uses are pretty limited outside of ToA.
*If you want to learn what monsters to use with Baretta in Summoners War, check out this amazing and detailed ToA guide that will walk you through conquering the higher towers.
RANKING
GB12 (1/10): Baretta doesn't offer enough to be used in Giants B12.
DB10 (7/10): He is now a viable option in a Sath & Tatu DoTs team in Dragons B12.
NB10 (0/10): He has no multi hits to break through the Necro B12 Shield.
ToA (10/10): Baretta skills are great for dotting down the enemies along with ATK bar strip.
Rift of Worlds (0/10): He has no use here.
Labyrinth (6/10): Baretta can be used in a few of the Labyrinth stages.
Dimensional Hole (1/10): He is not useful here.
Arena (0/10): He is not useful here.
Guild Wars (2/10): He can be used in early PvP for speed lead but will quickly be replaced with better monsters.
RTA (0/10): He is not useful here.