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Dark Sylph

(Aschubel)

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Aschubel SW.png

GRADE: 4-STAR

TYPE: Attack

HOW TO GET: Scroll of Light & Darkness, Temple of Wishes

GOOD FOR: PvP in General

ASCHUBEL Dark Sylph.jpg
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MAX STATS (6* & Awakened)

HP: 11205 ATK: 736 DEF: 494 SPD: 105

AWAKENED BONUS

Strengthen Skill: Turbulence

AWAKEN REQUIREMENTS 

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10 High     20 Mid     5 High     15 Mid

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VIDEO GUIDE

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skills

ASCHUBEL SKILLS

Skillups Needed: 8 (Use Family Skillups)

Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.

  • Lv.2 Damage +5%

  • Lv.3 Damage +10%

  • Lv.4 Damage +10%

Multiplier - 380% the ATK stat -20 before reduction

  

Turbulence: Causes turbulence to set the enemy's Attack Bar to 0 and increases your Attack Bar by 50%. (Reusable in 4 turns).

  • Lv.2 Damage +10%

  • Lv.3 Damage +10%

  • Lv.4 Cooltime Turn -1

Multiplier - 600% of the ATK stat before reduction

 

Nightfall: Surrounds all enemies with night and puts them to sleep for 2 turns and prevents them from receiving beneficial effects for 2 turns. (Reusable in 7 turns).​

  • Lv.2 Cooltime Turn -1

  • Lv.3 Cooltime Turn -1

Multiplier - none

Leader Skill: Increase the Attack Speed of ally monsters by 19%.

ASCHUBEL RUNES

Early-Mid Game

Focus on Spd, Hp, Acc

2 - Sets | Focus

4 - Set | Swift

 

End Game 

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will

4 - Set | Violent

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HP% 

SPD

HP% / DEF%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

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runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Dark Sylph, Aschubel is a great control monster.

•He has the coveted SPD leader skill.

•He can put enemies to sleep, ad beneficial block, ATK bar strip, boost ATK bar, and CR buff!

•He's great for PvP as a budget Hathor if you don't have her. 

Weakness:

•He's a damage dealer, but you build him more as a support.

notes

RANKING

GB12 (0/10): Aschubel isn't good for Giants B12 because you want AoE Crowd Control Monsters. Sleep won't be effective since they'll wake up when struck.

DB12 (0/10): Beneficial block isn't good for Dragons B12 because the towers cleanse the debuff.

NB12 (0/10): He doesn't have any multi hits to break through the Necro B12 shield. 

ToA (5/10): He is good for niche stages especially against Ragdoll, Artamiel or Perna stages to keep them at bay. 

Rift of Worlds (0/10): He does not offer enough to be useful here.

Labyrinth (4/10): He has the same uses here as he does in ToA.

Dimensional Hole (0/10): He's not recommend here.

 

Arena (1/10): He isn't really useful here for farming as you mainly need AoE cleave teams.

 

Guild Wars (8/10): Aschubel is a great crowd control unit to lock down the other monsters as you take down the main threat. Plus he has a useful SPD leader skill! 

RTA (7/10): His leader skill and overall CC makes him a useful monster here. Make sure you bring a stripper with you to clear those pesky Will runes.  

Ranking
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