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Arnold summoners war banner.jpg

Fire Death Knight

(Arnold)

Fire Death Knight.png
Arnold SW.png

GRADE: 5-STAR

TYPE: SUPPORT

HOW TO GET: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll, Guild Shop

GOOD FOR: R5, PvP in General

ARNOLD Fire Death Knight.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)

HP: 11700 ATK: 604 DEF: 593 SPD: 101

AWAKENED BONUS

Increases CRI Rate by 15%

AWAKEN REQUIREMENTS 

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10 High     20 Mid    5 High     15 Mid

VIDEO

VIDEO GUIDE

Save 100's of Hours and Make 10x Faster Progress!

skills

ARNOLD SKILLS

Skillups Needed: 12 (Use Family Skillups)

Sword of Promise: Disturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.

  • Damage +10%

  • Effect Rate +10%

  • Damage +10%

  • Effect Rate +10%

  • Damage +10%

  • Effect Rate +10%

Multiplier - 400% of the ATK stat before reduction

  

Deadly Wave: Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. In addition, recovers the HP of 2 allies with the lowest HP by 10% of your MAX HP (Reusable in 3 turns).

  • Damage +10%

  • Damage +10%

  • Effect Rate +10%

  • Damage +10%

  • Effect Rate +15%

Multiplier - 0.25*{MAX HP}

 

Extortion: Steals the enemy's HP that's equivalent to 30% of your MAX HP and disturbs the target's HP recovery for 2 turns. In addition, destroys the enemy's MAX HP by 50% of the damage. The cooldown time of [Extortion] will reset if an enemy dies from this attack (Reusable in 5 turns).

  • Cooltime turn -1

Multiplier - 0.3*{MAX HP} (Fixed)

Leader Skill: Increase the Defense of ally monsters by 25%.

ARNOLD RUNES

Early-Mid Game

Focus on Hp, Def, Res

2 - Sets | Energy, Focus

4 - Set | Despair

End Game 

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will, Fight

4 - Set | Violent

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HP% 

SPD / HP%

HP%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

RUNE GUIDE.jpg
runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

Arnold in Summoners War is a tanky utility monster that does damage off of his HP.

•Two of his skills disturb HP recovery. 

•Her 2nd skill is AoE and reduces enemies ATK power. 

•His 3rd steals hp and atk bar. 

Weakness:

He's a niche monster and isn't used that often. 

notes

RANKING

GB12 (0/10): He is not useful in Giants B12.

DB12 (1/10): He is not recommended in Dragons B12.

NB12 (0/10): She has no multi hits to break through the Necro B12 shield. 

SF10 (0/10): She has no uses in Steel Fortress B10. 

PC10 (0/10): She has no uses in Punisher Crypt B10.

ToA (0/10): You want AoE CC units to farm ToA.

Rift of Worlds (8/10): He is a solid front line tank for R5 with debuffs on all his skills along with built in vampire runes. 

Labyrinth (2/10): He's used in niche situations against annoying healing teams. 

Dimensional Hole (5/10): He could be used in the elemental and star restriction stages.

 

Arena (7/10): He can be used on Defense as a Lushen Counter. He is also useful as you climb up the tower to deal with certain comps.  

Guild Wars (8/10): He's a good monsters against comps that have a lot of heals like Jeanne who heals with every attack. 

 

RTA (6/10): He is used in niche situations to deal with monsters like Molly who's passive constantly heals. 

Ranking
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