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Fire Death Knight
(Arnold)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: SUPPORT
HOW TO GET: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll, Guild Shop
GOOD FOR: R5, PvP in General
VIDEO GUIDE
ARNOLD SKILLS
Skillups Needed: 12 (Use Family Skillups)
Sword of Promise: Disturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.
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Damage +10%
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Effect Rate +10%
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Damage +10%
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Effect Rate +10%
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Damage +10%
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Effect Rate +10%
Multiplier - 400% of the ATK stat before reduction
Deadly Wave: Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. In addition, recovers the HP of 2 allies with the lowest HP by 10% of your MAX HP (Reusable in 3 turns).
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Damage +10%
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Damage +10%
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Effect Rate +10%
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Damage +10%
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Effect Rate +15%
Multiplier - 0.25*{MAX HP}
Extortion: Steals the enemy's HP that's equivalent to 30% of your MAX HP and disturbs the target's HP recovery for 2 turns. In addition, destroys the enemy's MAX HP by 50% of the damage. The cooldown time of [Extortion] will reset if an enemy dies from this attack (Reusable in 5 turns).
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Cooltime turn -1
Multiplier - 0.3*{MAX HP} (Fixed)
Leader Skill: Increase the Defense of ally monsters by 25%.
ARNOLD RUNES
Early-Mid Game
Focus on Hp, Def, Res
2 - Sets | Energy, Focus
4 - Set | Despair
End Game
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will, Fight
4 - Set | Violent
HP%
SPD / HP%
HP%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•Arnold in Summoners War is a tanky utility monster that does damage off of his HP.
•Two of his skills disturb HP recovery.
•Her 2nd skill is AoE and reduces enemies ATK power.
•His 3rd steals hp and atk bar.
Weakness:
•He's a niche monster and isn't used that often.
RANKING
GB12 (0/10): He is not useful in Giants B12.
DB12 (1/10): He is not recommended in Dragons B12.
NB12 (0/10): She has no multi hits to break through the Necro B12 shield.
SF10 (0/10): She has no uses in Steel Fortress B10.
PC10 (0/10): She has no uses in Punisher Crypt B10.
ToA (0/10): You want AoE CC units to farm ToA.
Rift of Worlds (8/10): He is a solid front line tank for R5 with debuffs on all his skills along with built in vampire runes.
Labyrinth (2/10): He's used in niche situations against annoying healing teams.
Dimensional Hole (5/10): He could be used in the elemental and star restriction stages.
Arena (7/10): He can be used on Defense as a Lushen Counter. He is also useful as you climb up the tower to deal with certain comps.
Guild Wars (8/10): He's a good monsters against comps that have a lot of heals like Jeanne who heals with every attack.
RTA (6/10): He is used in niche situations to deal with monsters like Molly who's passive constantly heals.