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Wind Ifrit
(Akhamamir)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: ATTACK
HOW TO GET: Guild Shop
GOOD FOR: GAH, GB10, SB10, SF10, PC10, R5
(Summoners War Dungeon Guides)
VIDEO GUIDE
AKHAMAMIR SKILLS
Skillups Needed: 15 (Use DEVILMONS)
Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
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Lv.2 Damage +5%
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Lv.3 Harmful Effect Rate +10%
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Lv.4 Damage +10%
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Lv.5 Damage +10%
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Lv.6 Harmful Effect Rate +15%
Multiplier : ((Spd+210) / 0.7)% of the ATK before reduction
Super Crush: Attacks all enemies to inflict damage that's proportionate to the enemy's MAX HP and stuns them with a 30% chance. The target immune to stun will have the Attack Bar decreased by 50% each with a 100% chance. (Reusable in 4 turns).
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Lv.2 Harmful Effect Rate +10%
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Lv.3 Damage +10%
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Lv.4 Harmful Effect Rate +10%
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Lv.5 Damage +10%
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Lv.6 Harmful Effect Rate +10%
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Lv.7 Cooltime Turn -1
Multiplier : 120% ATK stat +16% Max HP before reduction
Mach Crush: Attacks all enemies with powerful magical energy. The damage increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there's only one harmful effect on the enemies. (Reusable in 4 turns).
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Lv.2 Damage +5%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Cooltime Turn -1
Multiplier : 220% x2 of the ATK before reduction
Leader Skill: Increase the Attack Speed of ally monsters by 24%
STRENGTHS/WEAKNESSES
Strengths:
•The Wind Ifrit, Akamamir is a great AoE nuker.
•His 3rd skill does AoE damage off of additional debuffs on the enemy.
•His 2nd skill AoE stuns.
•He has the coveted SPD leader skill.
Weakness:
•He needs a lot of set up to work properly.
•He needs a lot of devilmons to skill him up.
•Immunity negates his 3rd skill damage output.
RANKING
GB10 (8/10): Akhamamir is versatile in both Damage and DoTs teams in Giants due to his 3rd skill.
GAH (10/10): Akhamamir is a very strong DPS here as the Giant has tremendous HP in the Abyss Floors.
DB10 (1/10): He is not recommended in Dragons since the dragon gets immunity, cleanses, and he has attribute disadvantage.
DAH (1/10): Akhamamir has elemental disadvantage and isn't recommended in the Dragons Abyss Floors.
NB10 (0/10): He doesn't have enough multi hits to break through the Necro shield.
NAH (0/10): He can't break through the shield.
SB10 (10/10): Akhamamir has a similiar role in Spiritual Realm as he does in Abyss Floors.
SF10 (8/10): He is good as a damage dealer here since the Steel Fortress B10 boss will have a lot of debuffs on it.
PC10 (8/10): He works great with a DoTs team for Punisher Crypt B10 to deal big damage.
ToA (6/10): He can be used for the lower towers to help clear the stages quickly. If on despair he can be used as CC unit for the higher ones.
Rift of Worlds (10/10): His 3rd skill is excellent for R5 since the boss will be loaded with debuffs.
Labyrinth (7/10): He serves the same role here as in GB12.
Dimensional Hole (8/10): She is useful in the elemental restriction stages.
Arena (5/10): He is capable of farming arena, however, double Lushen teams do a better job.
Guild Wars (6/10): With the right set up, he can be used as a damage dealer here to nuke down the enemies.
RTA (3/10): Again he can be used here, however, immunity is very common, and he requires too much set up to be effective.